mirror of
https://github.com/RPCS3/glslang.git
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abd8dca86d
This also removes an no longer needed makeTemporary() and rationalizes makeTypeNonIo()'s interface.
142 lines
6.2 KiB
Plaintext
Executable File
142 lines
6.2 KiB
Plaintext
Executable File
hlsl.multiEntry.vert
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Shader version: 450
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0:? Sequence
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0:4 Function Definition: FakeEntrypoint(u1; (temp 4-component vector of float)
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0:4 Function Parameters:
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0:4 'Index' (in uint)
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0:? Sequence
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0:5 Branch: Return with expression
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0:5 textureFetch (temp 4-component vector of float)
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0:5 'Position' (layout(rgba32f ) uniform samplerBuffer)
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0:5 Convert uint to int (temp int)
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0:5 'Index' (in uint)
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0:9 Function Definition: @RealEntrypoint(u1; (temp 4-component vector of float)
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0:9 Function Parameters:
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0:9 'Index' (in uint)
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0:? Sequence
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0:10 Branch: Return with expression
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0:10 Function Call: FakeEntrypoint(u1; (temp 4-component vector of float)
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0:10 'Index' (in uint)
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0:9 Function Definition: RealEntrypoint( (temp void)
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0:9 Function Parameters:
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0:? Sequence
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0:9 move second child to first child (temp uint)
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0:? 'Index' (temp uint)
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0:? 'Index' (in uint VertexIndex)
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0:9 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (out 4-component vector of float Position)
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0:9 Function Call: @RealEntrypoint(u1; (temp 4-component vector of float)
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0:? 'Index' (temp uint)
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0:? Linker Objects
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0:? 'Position' (layout(rgba32f ) uniform samplerBuffer)
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0:? '@entryPointOutput' (out 4-component vector of float Position)
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0:? 'Index' (in uint VertexIndex)
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Linked vertex stage:
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Shader version: 450
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0:? Sequence
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0:4 Function Definition: FakeEntrypoint(u1; (temp 4-component vector of float)
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0:4 Function Parameters:
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0:4 'Index' (in uint)
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0:? Sequence
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0:5 Branch: Return with expression
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0:5 textureFetch (temp 4-component vector of float)
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0:5 'Position' (layout(rgba32f ) uniform samplerBuffer)
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0:5 Convert uint to int (temp int)
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0:5 'Index' (in uint)
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0:9 Function Definition: @RealEntrypoint(u1; (temp 4-component vector of float)
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0:9 Function Parameters:
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0:9 'Index' (in uint)
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0:? Sequence
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0:10 Branch: Return with expression
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0:10 Function Call: FakeEntrypoint(u1; (temp 4-component vector of float)
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0:10 'Index' (in uint)
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0:9 Function Definition: RealEntrypoint( (temp void)
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0:9 Function Parameters:
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0:? Sequence
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0:9 move second child to first child (temp uint)
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0:? 'Index' (temp uint)
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0:? 'Index' (in uint VertexIndex)
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0:9 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (out 4-component vector of float Position)
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0:9 Function Call: @RealEntrypoint(u1; (temp 4-component vector of float)
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0:? 'Index' (temp uint)
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0:? Linker Objects
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0:? 'Position' (layout(rgba32f ) uniform samplerBuffer)
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0:? '@entryPointOutput' (out 4-component vector of float Position)
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0:? 'Index' (in uint VertexIndex)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 43
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Capability Shader
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Capability SampledBuffer
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "RealEntrypoint" 36 39
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Name 4 "RealEntrypoint"
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Name 12 "FakeEntrypoint(u1;"
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Name 11 "Index"
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Name 15 "@RealEntrypoint(u1;"
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Name 14 "Index"
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Name 20 "Position"
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Name 29 "param"
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Name 34 "Index"
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Name 36 "Index"
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Name 39 "@entryPointOutput"
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Name 40 "param"
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Decorate 20(Position) DescriptorSet 0
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Decorate 36(Index) BuiltIn VertexIndex
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Decorate 39(@entryPointOutput) BuiltIn Position
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2: TypeVoid
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3: TypeFunction 2
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6: TypeInt 32 0
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7: TypePointer Function 6(int)
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8: TypeFloat 32
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9: TypeVector 8(float) 4
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10: TypeFunction 9(fvec4) 7(ptr)
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17: TypeImage 8(float) Buffer sampled format:Rgba32f
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18: TypeSampledImage 17
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19: TypePointer UniformConstant 18
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20(Position): 19(ptr) Variable UniformConstant
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23: TypeInt 32 1
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35: TypePointer Input 6(int)
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36(Index): 35(ptr) Variable Input
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38: TypePointer Output 9(fvec4)
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39(@entryPointOutput): 38(ptr) Variable Output
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4(RealEntrypoint): 2 Function None 3
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5: Label
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34(Index): 7(ptr) Variable Function
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40(param): 7(ptr) Variable Function
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37: 6(int) Load 36(Index)
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Store 34(Index) 37
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41: 6(int) Load 34(Index)
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Store 40(param) 41
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42: 9(fvec4) FunctionCall 15(@RealEntrypoint(u1;) 40(param)
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Store 39(@entryPointOutput) 42
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Return
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FunctionEnd
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12(FakeEntrypoint(u1;): 9(fvec4) Function None 10
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11(Index): 7(ptr) FunctionParameter
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13: Label
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21: 18 Load 20(Position)
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22: 6(int) Load 11(Index)
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24: 23(int) Bitcast 22
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25: 17 Image 21
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26: 9(fvec4) ImageFetch 25 24
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ReturnValue 26
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FunctionEnd
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15(@RealEntrypoint(u1;): 9(fvec4) Function None 10
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14(Index): 7(ptr) FunctionParameter
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16: Label
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29(param): 7(ptr) Variable Function
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30: 6(int) Load 14(Index)
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Store 29(param) 30
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31: 9(fvec4) FunctionCall 12(FakeEntrypoint(u1;) 29(param)
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ReturnValue 31
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FunctionEnd
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