mirror of
https://github.com/RPCS3/glslang.git
synced 2024-12-03 16:41:30 +00:00
727b374fd3
Previously, this was done recursively, per object, and the nonIO version was cached. This reverses both those approaches.
392 lines
24 KiB
Plaintext
392 lines
24 KiB
Plaintext
hlsl.struct.split.nested.geom
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Shader version: 450
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invocations = -1
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max_vertices = 3
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input primitive = triangles
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output primitive = triangle_strip
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0:? Sequence
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0:24 Function Definition: @main(struct-PS_IN-vf4-vf21[3];struct-GS_OUT-struct-PS_IN-vf4-vf21-struct-STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO-f1[2]-i111; (temp void)
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0:24 Function Parameters:
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0:24 'tin' (in 3-element array of structure{temp 4-component vector of float pos, temp 2-component vector of float tc})
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0:24 'ts' (out structure{temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io})
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0:? Sequence
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0:27 move second child to first child (temp 4-component vector of float)
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0:27 pos: direct index for structure (temp 4-component vector of float)
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0:27 psIn: direct index for structure (temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc})
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0:27 'o' (temp structure{temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io})
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0:27 Constant:
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0:27 0 (const int)
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0:27 Constant:
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0:27 0 (const int)
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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0:? 3.000000
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0:? 4.000000
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0:28 move second child to first child (temp 2-component vector of float)
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0:28 tc: direct index for structure (temp 2-component vector of float)
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0:28 psIn: direct index for structure (temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc})
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0:28 'o' (temp structure{temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io})
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0:28 Constant:
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0:28 0 (const int)
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0:28 Constant:
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0:28 1 (const int)
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0:? Constant:
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0:? 5.000000
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0:? 6.000000
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0:30 Sequence
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0:30 move second child to first child (temp structure{temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io})
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0:30 'ts' (out structure{temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io})
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0:30 'o' (temp structure{temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io})
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0:30 EmitVertex (temp void)
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0:24 Function Definition: main( (temp void)
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0:24 Function Parameters:
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0:? Sequence
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0:24 Sequence
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0:24 move second child to first child (temp 4-component vector of float)
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0:24 pos: direct index for structure (temp 4-component vector of float)
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0:24 direct index (temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc})
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0:? 'tin' (temp 3-element array of structure{temp 4-component vector of float pos, temp 2-component vector of float tc})
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0:24 Constant:
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0:24 0 (const int)
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0:24 Constant:
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0:24 0 (const int)
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0:24 direct index (in 4-component vector of float Position)
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0:? 'tin_pos' (in 3-element array of 4-component vector of float Position)
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0:24 Constant:
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0:24 0 (const int)
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0:24 move second child to first child (temp 2-component vector of float)
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0:24 tc: direct index for structure (temp 2-component vector of float)
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0:24 direct index (temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc})
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0:? 'tin' (temp 3-element array of structure{temp 4-component vector of float pos, temp 2-component vector of float tc})
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0:24 Constant:
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0:24 0 (const int)
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0:24 Constant:
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0:24 1 (const int)
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0:24 tc: direct index for structure (temp 2-component vector of float)
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0:24 direct index (layout(location=0 ) in structure{temp 2-component vector of float tc})
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0:24 'tin' (layout(location=0 ) in 3-element array of structure{temp 2-component vector of float tc})
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0:24 Constant:
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0:24 0 (const int)
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0:24 Constant:
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0:24 0 (const int)
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0:24 move second child to first child (temp 4-component vector of float)
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0:24 pos: direct index for structure (temp 4-component vector of float)
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0:24 direct index (temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc})
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0:? 'tin' (temp 3-element array of structure{temp 4-component vector of float pos, temp 2-component vector of float tc})
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0:24 Constant:
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0:24 1 (const int)
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0:24 Constant:
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0:24 0 (const int)
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0:24 direct index (in 4-component vector of float Position)
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0:? 'tin_pos' (in 3-element array of 4-component vector of float Position)
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0:24 Constant:
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0:24 1 (const int)
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0:24 move second child to first child (temp 2-component vector of float)
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0:24 tc: direct index for structure (temp 2-component vector of float)
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0:24 direct index (temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc})
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0:? 'tin' (temp 3-element array of structure{temp 4-component vector of float pos, temp 2-component vector of float tc})
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0:24 Constant:
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0:24 1 (const int)
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0:24 Constant:
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0:24 1 (const int)
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0:24 tc: direct index for structure (temp 2-component vector of float)
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0:24 direct index (layout(location=0 ) in structure{temp 2-component vector of float tc})
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0:24 'tin' (layout(location=0 ) in 3-element array of structure{temp 2-component vector of float tc})
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0:24 Constant:
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0:24 1 (const int)
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0:24 Constant:
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0:24 0 (const int)
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0:24 move second child to first child (temp 4-component vector of float)
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0:24 pos: direct index for structure (temp 4-component vector of float)
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0:24 direct index (temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc})
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0:? 'tin' (temp 3-element array of structure{temp 4-component vector of float pos, temp 2-component vector of float tc})
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0:24 Constant:
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0:24 2 (const int)
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0:24 Constant:
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0:24 0 (const int)
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0:24 direct index (in 4-component vector of float Position)
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0:? 'tin_pos' (in 3-element array of 4-component vector of float Position)
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0:24 Constant:
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0:24 2 (const int)
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0:24 move second child to first child (temp 2-component vector of float)
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0:24 tc: direct index for structure (temp 2-component vector of float)
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0:24 direct index (temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc})
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0:? 'tin' (temp 3-element array of structure{temp 4-component vector of float pos, temp 2-component vector of float tc})
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0:24 Constant:
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0:24 2 (const int)
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0:24 Constant:
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0:24 1 (const int)
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0:24 tc: direct index for structure (temp 2-component vector of float)
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0:24 direct index (layout(location=0 ) in structure{temp 2-component vector of float tc})
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0:24 'tin' (layout(location=0 ) in 3-element array of structure{temp 2-component vector of float tc})
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0:24 Constant:
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0:24 2 (const int)
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0:24 Constant:
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0:24 0 (const int)
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0:24 Function Call: @main(struct-PS_IN-vf4-vf21[3];struct-GS_OUT-struct-PS_IN-vf4-vf21-struct-STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO-f1[2]-i111; (temp void)
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0:? 'tin' (temp 3-element array of structure{temp 4-component vector of float pos, temp 2-component vector of float tc})
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0:? 'ts' (temp structure{temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io})
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0:? Linker Objects
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0:? 'tin' (layout(location=0 ) in 3-element array of structure{temp 2-component vector of float tc})
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Linked geometry stage:
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Shader version: 450
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invocations = 1
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max_vertices = 3
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input primitive = triangles
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output primitive = triangle_strip
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0:? Sequence
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0:24 Function Definition: @main(struct-PS_IN-vf4-vf21[3];struct-GS_OUT-struct-PS_IN-vf4-vf21-struct-STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO-f1[2]-i111; (temp void)
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0:24 Function Parameters:
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0:24 'tin' (in 3-element array of structure{temp 4-component vector of float pos, temp 2-component vector of float tc})
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0:24 'ts' (out structure{temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io})
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0:? Sequence
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0:27 move second child to first child (temp 4-component vector of float)
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0:27 pos: direct index for structure (temp 4-component vector of float)
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0:27 psIn: direct index for structure (temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc})
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0:27 'o' (temp structure{temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io})
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0:27 Constant:
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0:27 0 (const int)
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0:27 Constant:
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0:27 0 (const int)
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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0:? 3.000000
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0:? 4.000000
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0:28 move second child to first child (temp 2-component vector of float)
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0:28 tc: direct index for structure (temp 2-component vector of float)
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0:28 psIn: direct index for structure (temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc})
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0:28 'o' (temp structure{temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io})
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0:28 Constant:
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0:28 0 (const int)
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0:28 Constant:
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0:28 1 (const int)
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0:? Constant:
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0:? 5.000000
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0:? 6.000000
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0:30 Sequence
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0:30 move second child to first child (temp structure{temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io})
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0:30 'ts' (out structure{temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io})
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0:30 'o' (temp structure{temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io})
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0:30 EmitVertex (temp void)
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0:24 Function Definition: main( (temp void)
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0:24 Function Parameters:
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0:? Sequence
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0:24 Sequence
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0:24 move second child to first child (temp 4-component vector of float)
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0:24 pos: direct index for structure (temp 4-component vector of float)
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0:24 direct index (temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc})
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0:? 'tin' (temp 3-element array of structure{temp 4-component vector of float pos, temp 2-component vector of float tc})
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0:24 Constant:
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0:24 0 (const int)
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0:24 Constant:
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0:24 0 (const int)
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0:24 direct index (in 4-component vector of float Position)
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0:? 'tin_pos' (in 3-element array of 4-component vector of float Position)
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0:24 Constant:
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0:24 0 (const int)
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0:24 move second child to first child (temp 2-component vector of float)
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0:24 tc: direct index for structure (temp 2-component vector of float)
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0:24 direct index (temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc})
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0:? 'tin' (temp 3-element array of structure{temp 4-component vector of float pos, temp 2-component vector of float tc})
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0:24 Constant:
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0:24 0 (const int)
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0:24 Constant:
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0:24 1 (const int)
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0:24 tc: direct index for structure (temp 2-component vector of float)
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0:24 direct index (layout(location=0 ) in structure{temp 2-component vector of float tc})
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0:24 'tin' (layout(location=0 ) in 3-element array of structure{temp 2-component vector of float tc})
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0:24 Constant:
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0:24 0 (const int)
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0:24 Constant:
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0:24 0 (const int)
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0:24 move second child to first child (temp 4-component vector of float)
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0:24 pos: direct index for structure (temp 4-component vector of float)
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0:24 direct index (temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc})
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0:? 'tin' (temp 3-element array of structure{temp 4-component vector of float pos, temp 2-component vector of float tc})
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0:24 Constant:
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0:24 1 (const int)
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0:24 Constant:
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0:24 0 (const int)
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0:24 direct index (in 4-component vector of float Position)
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0:? 'tin_pos' (in 3-element array of 4-component vector of float Position)
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0:24 Constant:
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0:24 1 (const int)
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0:24 move second child to first child (temp 2-component vector of float)
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0:24 tc: direct index for structure (temp 2-component vector of float)
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0:24 direct index (temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc})
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0:? 'tin' (temp 3-element array of structure{temp 4-component vector of float pos, temp 2-component vector of float tc})
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0:24 Constant:
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0:24 1 (const int)
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0:24 Constant:
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0:24 1 (const int)
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0:24 tc: direct index for structure (temp 2-component vector of float)
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0:24 direct index (layout(location=0 ) in structure{temp 2-component vector of float tc})
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0:24 'tin' (layout(location=0 ) in 3-element array of structure{temp 2-component vector of float tc})
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0:24 Constant:
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0:24 1 (const int)
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0:24 Constant:
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0:24 0 (const int)
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0:24 move second child to first child (temp 4-component vector of float)
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0:24 pos: direct index for structure (temp 4-component vector of float)
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0:24 direct index (temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc})
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0:? 'tin' (temp 3-element array of structure{temp 4-component vector of float pos, temp 2-component vector of float tc})
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0:24 Constant:
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0:24 2 (const int)
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0:24 Constant:
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0:24 0 (const int)
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0:24 direct index (in 4-component vector of float Position)
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0:? 'tin_pos' (in 3-element array of 4-component vector of float Position)
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0:24 Constant:
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0:24 2 (const int)
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0:24 move second child to first child (temp 2-component vector of float)
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0:24 tc: direct index for structure (temp 2-component vector of float)
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0:24 direct index (temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc})
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0:? 'tin' (temp 3-element array of structure{temp 4-component vector of float pos, temp 2-component vector of float tc})
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0:24 Constant:
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0:24 2 (const int)
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0:24 Constant:
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0:24 1 (const int)
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0:24 tc: direct index for structure (temp 2-component vector of float)
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0:24 direct index (layout(location=0 ) in structure{temp 2-component vector of float tc})
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0:24 'tin' (layout(location=0 ) in 3-element array of structure{temp 2-component vector of float tc})
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0:24 Constant:
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0:24 2 (const int)
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0:24 Constant:
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0:24 0 (const int)
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0:24 Function Call: @main(struct-PS_IN-vf4-vf21[3];struct-GS_OUT-struct-PS_IN-vf4-vf21-struct-STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO-f1[2]-i111; (temp void)
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0:? 'tin' (temp 3-element array of structure{temp 4-component vector of float pos, temp 2-component vector of float tc})
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0:? 'ts' (temp structure{temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io})
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0:? Linker Objects
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0:? 'tin' (layout(location=0 ) in 3-element array of structure{temp 2-component vector of float tc})
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 75
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Capability Geometry
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Geometry 4 "main" 44 52
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ExecutionMode 4 Triangles
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ExecutionMode 4 Invocations 1
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ExecutionMode 4 OutputTriangleStrip
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ExecutionMode 4 OutputVertices 3
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Name 4 "main"
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Name 9 "PS_IN"
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MemberName 9(PS_IN) 0 "pos"
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MemberName 9(PS_IN) 1 "tc"
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Name 17 "STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO"
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MemberName 17(STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO) 0 "m0_array"
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MemberName 17(STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO) 1 "m1"
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Name 18 "GS_OUT"
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MemberName 18(GS_OUT) 0 "psIn"
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MemberName 18(GS_OUT) 1 "contains_no_builtin_io"
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Name 23 "@main(struct-PS_IN-vf4-vf21[3];struct-GS_OUT-struct-PS_IN-vf4-vf21-struct-STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO-f1[2]-i111;"
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Name 21 "tin"
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Name 22 "ts"
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Name 25 "o"
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Name 41 "tin"
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Name 44 "tin_pos"
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Name 49 "PS_IN"
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MemberName 49(PS_IN) 0 "tc"
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Name 52 "tin"
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Name 70 "ts"
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Name 71 "param"
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Name 73 "param"
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Decorate 44(tin_pos) BuiltIn Position
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Decorate 52(tin) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypeVector 6(float) 2
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9(PS_IN): TypeStruct 7(fvec4) 8(fvec2)
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10: TypeInt 32 0
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11: 10(int) Constant 3
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12: TypeArray 9(PS_IN) 11
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13: TypePointer Function 12
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14: 10(int) Constant 2
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15: TypeArray 6(float) 14
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16: TypeInt 32 1
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17(STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO): TypeStruct 15 16(int)
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18(GS_OUT): TypeStruct 9(PS_IN) 17(STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO)
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19: TypePointer Function 18(GS_OUT)
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20: TypeFunction 2 13(ptr) 19(ptr)
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26: 16(int) Constant 0
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27: 6(float) Constant 1065353216
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28: 6(float) Constant 1073741824
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29: 6(float) Constant 1077936128
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30: 6(float) Constant 1082130432
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31: 7(fvec4) ConstantComposite 27 28 29 30
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32: TypePointer Function 7(fvec4)
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34: 16(int) Constant 1
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35: 6(float) Constant 1084227584
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36: 6(float) Constant 1086324736
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37: 8(fvec2) ConstantComposite 35 36
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38: TypePointer Function 8(fvec2)
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42: TypeArray 7(fvec4) 11
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43: TypePointer Input 42
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44(tin_pos): 43(ptr) Variable Input
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45: TypePointer Input 7(fvec4)
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49(PS_IN): TypeStruct 8(fvec2)
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50: TypeArray 49(PS_IN) 11
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51: TypePointer Input 50
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52(tin): 51(ptr) Variable Input
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53: TypePointer Input 8(fvec2)
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63: 16(int) Constant 2
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4(main): 2 Function None 3
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5: Label
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41(tin): 13(ptr) Variable Function
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70(ts): 19(ptr) Variable Function
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71(param): 13(ptr) Variable Function
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73(param): 19(ptr) Variable Function
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|
46: 45(ptr) AccessChain 44(tin_pos) 26
|
|
47: 7(fvec4) Load 46
|
|
48: 32(ptr) AccessChain 41(tin) 26 26
|
|
Store 48 47
|
|
54: 53(ptr) AccessChain 52(tin) 26 26
|
|
55: 8(fvec2) Load 54
|
|
56: 38(ptr) AccessChain 41(tin) 26 34
|
|
Store 56 55
|
|
57: 45(ptr) AccessChain 44(tin_pos) 34
|
|
58: 7(fvec4) Load 57
|
|
59: 32(ptr) AccessChain 41(tin) 34 26
|
|
Store 59 58
|
|
60: 53(ptr) AccessChain 52(tin) 34 26
|
|
61: 8(fvec2) Load 60
|
|
62: 38(ptr) AccessChain 41(tin) 34 34
|
|
Store 62 61
|
|
64: 45(ptr) AccessChain 44(tin_pos) 63
|
|
65: 7(fvec4) Load 64
|
|
66: 32(ptr) AccessChain 41(tin) 63 26
|
|
Store 66 65
|
|
67: 53(ptr) AccessChain 52(tin) 63 26
|
|
68: 8(fvec2) Load 67
|
|
69: 38(ptr) AccessChain 41(tin) 63 34
|
|
Store 69 68
|
|
72: 12 Load 41(tin)
|
|
Store 71(param) 72
|
|
74: 2 FunctionCall 23(@main(struct-PS_IN-vf4-vf21[3];struct-GS_OUT-struct-PS_IN-vf4-vf21-struct-STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO-f1[2]-i111;) 71(param) 73(param)
|
|
Return
|
|
FunctionEnd
|
|
23(@main(struct-PS_IN-vf4-vf21[3];struct-GS_OUT-struct-PS_IN-vf4-vf21-struct-STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO-f1[2]-i111;): 2 Function None 20
|
|
21(tin): 13(ptr) FunctionParameter
|
|
22(ts): 19(ptr) FunctionParameter
|
|
24: Label
|
|
25(o): 19(ptr) Variable Function
|
|
33: 32(ptr) AccessChain 25(o) 26 26
|
|
Store 33 31
|
|
39: 38(ptr) AccessChain 25(o) 26 34
|
|
Store 39 37
|
|
40: 18(GS_OUT) Load 25(o)
|
|
Store 22(ts) 40
|
|
EmitVertex
|
|
Return
|
|
FunctionEnd
|