glslang/Test/baseResults/hlsl.type.identifier.frag.out
John Kessenich 02467d8d94 HLSL: Wrap the entry-point; need to write 'in' args, and support 'inout' args.
This needs some render testing, but is destined to be part of master.

This also leads to a variety of other simplifications.
 - IO are global symbols, so only need one list of linkage nodes (deferred)
 - no longer need parse-context-wide 'inEntryPoint' state, entry-point is localized
 - several parts of splitting/flattening are now localized
2017-02-06 22:58:32 -07:00

396 lines
17 KiB
Plaintext

hlsl.type.identifier.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:6 Function Definition: fn(f1; (temp float)
0:6 Function Parameters:
0:6 'float' (in float)
0:? Sequence
0:6 Branch: Return with expression
0:6 'float' (in float)
0:9 Function Definition: @main( (temp 4-component vector of float)
0:9 Function Parameters:
0:? Sequence
0:10 Sequence
0:10 move second child to first child (temp float)
0:10 'float' (temp float)
0:10 Constant:
0:10 7.000000
0:11 Sequence
0:11 move second child to first child (temp 2-element array of bool)
0:11 'bool' (temp 2-element array of bool)
0:11 Construct bool (temp 2-element array of bool)
0:11 Convert float to bool (temp bool)
0:11 'float' (temp float)
0:11 Convert float to bool (temp bool)
0:11 'float' (temp float)
0:12 Sequence
0:12 move second child to first child (temp int)
0:12 'int' (temp int)
0:12 Convert bool to int (temp int)
0:12 direct index (temp bool)
0:12 'bool' (temp 2-element array of bool)
0:12 Constant:
0:12 1 (const int)
0:13 Sequence
0:13 move second child to first child (temp uint)
0:13 'uint' (temp uint)
0:13 Convert float to uint (temp uint)
0:13 add (temp float)
0:13 'float' (temp float)
0:13 Convert int to float (temp float)
0:13 'int' (temp int)
0:14 Sequence
0:14 move second child to first child (temp mediump float)
0:14 'min16float' (temp mediump float)
0:14 Convert uint to float (temp mediump float)
0:14 'uint' (temp mediump uint)
0:15 Sequence
0:15 move second child to first child (temp mediump float)
0:15 'min10float' (temp mediump float)
0:15 'min16float' (temp mediump float)
0:16 Sequence
0:16 move second child to first child (temp mediump float)
0:16 'half' (temp mediump float)
0:16 Constant:
0:16 0.500000
0:? Sequence
0:20 move second child to first child (temp float)
0:20 float: direct index for structure (temp float)
0:20 'float' (temp structure{temp float float})
0:20 Constant:
0:20 0 (const int)
0:20 Constant:
0:20 42.000000
0:23 move second child to first child (temp bool)
0:23 direct index (temp bool)
0:23 'bool' (temp 2-element array of bool)
0:23 Constant:
0:23 0 (const int)
0:23 direct index (temp bool)
0:23 'bool' (temp 2-element array of bool)
0:23 Constant:
0:23 1 (const int)
0:25 move second child to first child (temp mediump float)
0:25 'float' (temp mediump float)
0:25 add (temp mediump float)
0:25 add (temp mediump float)
0:25 add (temp mediump float)
0:25 add (temp mediump float)
0:25 add (temp mediump float)
0:25 add (temp mediump float)
0:25 'float' (temp mediump float)
0:25 Convert int to float (temp mediump float)
0:25 'int' (temp mediump int)
0:25 Convert uint to float (temp mediump float)
0:25 'uint' (temp mediump uint)
0:25 'min16float' (temp mediump float)
0:25 'min10float' (temp mediump float)
0:25 Test condition and select (temp mediump float)
0:25 Condition
0:25 direct index (temp bool)
0:25 'bool' (temp 2-element array of bool)
0:25 Constant:
0:25 0 (const int)
0:25 true case
0:25 Convert int to float (temp mediump float)
0:25 'int' (temp mediump int)
0:25 false case
0:25 'float' (temp mediump float)
0:25 Function Call: fn(f1; (temp mediump float)
0:25 'float' (temp mediump float)
0:27 Branch: Return with expression
0:27 Construct vec4 (temp 4-component vector of float)
0:27 'float' (temp float)
0:9 Function Definition: main( (temp void)
0:9 Function Parameters:
0:? Sequence
0:9 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:9 Function Call: @main( (temp 4-component vector of float)
0:? Linker Objects
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:6 Function Definition: fn(f1; (temp float)
0:6 Function Parameters:
0:6 'float' (in float)
0:? Sequence
0:6 Branch: Return with expression
0:6 'float' (in float)
0:9 Function Definition: @main( (temp 4-component vector of float)
0:9 Function Parameters:
0:? Sequence
0:10 Sequence
0:10 move second child to first child (temp float)
0:10 'float' (temp float)
0:10 Constant:
0:10 7.000000
0:11 Sequence
0:11 move second child to first child (temp 2-element array of bool)
0:11 'bool' (temp 2-element array of bool)
0:11 Construct bool (temp 2-element array of bool)
0:11 Convert float to bool (temp bool)
0:11 'float' (temp float)
0:11 Convert float to bool (temp bool)
0:11 'float' (temp float)
0:12 Sequence
0:12 move second child to first child (temp int)
0:12 'int' (temp int)
0:12 Convert bool to int (temp int)
0:12 direct index (temp bool)
0:12 'bool' (temp 2-element array of bool)
0:12 Constant:
0:12 1 (const int)
0:13 Sequence
0:13 move second child to first child (temp uint)
0:13 'uint' (temp uint)
0:13 Convert float to uint (temp uint)
0:13 add (temp float)
0:13 'float' (temp float)
0:13 Convert int to float (temp float)
0:13 'int' (temp int)
0:14 Sequence
0:14 move second child to first child (temp mediump float)
0:14 'min16float' (temp mediump float)
0:14 Convert uint to float (temp mediump float)
0:14 'uint' (temp mediump uint)
0:15 Sequence
0:15 move second child to first child (temp mediump float)
0:15 'min10float' (temp mediump float)
0:15 'min16float' (temp mediump float)
0:16 Sequence
0:16 move second child to first child (temp mediump float)
0:16 'half' (temp mediump float)
0:16 Constant:
0:16 0.500000
0:? Sequence
0:20 move second child to first child (temp float)
0:20 float: direct index for structure (temp float)
0:20 'float' (temp structure{temp float float})
0:20 Constant:
0:20 0 (const int)
0:20 Constant:
0:20 42.000000
0:23 move second child to first child (temp bool)
0:23 direct index (temp bool)
0:23 'bool' (temp 2-element array of bool)
0:23 Constant:
0:23 0 (const int)
0:23 direct index (temp bool)
0:23 'bool' (temp 2-element array of bool)
0:23 Constant:
0:23 1 (const int)
0:25 move second child to first child (temp mediump float)
0:25 'float' (temp mediump float)
0:25 add (temp mediump float)
0:25 add (temp mediump float)
0:25 add (temp mediump float)
0:25 add (temp mediump float)
0:25 add (temp mediump float)
0:25 add (temp mediump float)
0:25 'float' (temp mediump float)
0:25 Convert int to float (temp mediump float)
0:25 'int' (temp mediump int)
0:25 Convert uint to float (temp mediump float)
0:25 'uint' (temp mediump uint)
0:25 'min16float' (temp mediump float)
0:25 'min10float' (temp mediump float)
0:25 Test condition and select (temp mediump float)
0:25 Condition
0:25 direct index (temp bool)
0:25 'bool' (temp 2-element array of bool)
0:25 Constant:
0:25 0 (const int)
0:25 true case
0:25 Convert int to float (temp mediump float)
0:25 'int' (temp mediump int)
0:25 false case
0:25 'float' (temp mediump float)
0:25 Function Call: fn(f1; (temp mediump float)
0:25 'float' (temp mediump float)
0:27 Branch: Return with expression
0:27 Construct vec4 (temp 4-component vector of float)
0:27 'float' (temp float)
0:9 Function Definition: main( (temp void)
0:9 Function Parameters:
0:? Sequence
0:9 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:9 Function Call: @main( (temp 4-component vector of float)
0:? Linker Objects
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 97
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 95
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 10 "fn(f1;"
Name 9 "float"
Name 14 "@main("
Name 19 "float"
Name 26 "bool"
Name 35 "int"
Name 43 "uint"
Name 49 "min16float"
Name 52 "min10float"
Name 54 "half"
Name 56 "foo_t"
MemberName 56(foo_t) 0 "float"
Name 58 "float"
Name 86 "param"
Name 95 "@entryPointOutput"
Decorate 49(min16float) RelaxedPrecision
Decorate 50 RelaxedPrecision
Decorate 51 RelaxedPrecision
Decorate 52(min10float) RelaxedPrecision
Decorate 53 RelaxedPrecision
Decorate 54(half) RelaxedPrecision
Decorate 64 RelaxedPrecision
Decorate 65 RelaxedPrecision
Decorate 66 RelaxedPrecision
Decorate 67 RelaxedPrecision
Decorate 68 RelaxedPrecision
Decorate 69 RelaxedPrecision
Decorate 70 RelaxedPrecision
Decorate 71 RelaxedPrecision
Decorate 72 RelaxedPrecision
Decorate 73 RelaxedPrecision
Decorate 74 RelaxedPrecision
Decorate 80 RelaxedPrecision
Decorate 81 RelaxedPrecision
Decorate 83 RelaxedPrecision
Decorate 84 RelaxedPrecision
Decorate 85 RelaxedPrecision
Decorate 87 RelaxedPrecision
Decorate 88 RelaxedPrecision
Decorate 89 RelaxedPrecision
Decorate 95(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypePointer Function 6(float)
8: TypeFunction 6(float) 7(ptr)
12: TypeVector 6(float) 4
13: TypeFunction 12(fvec4)
20: 6(float) Constant 1088421888
21: TypeBool
22: TypeInt 32 0
23: 22(int) Constant 2
24: TypeArray 21(bool) 23
25: TypePointer Function 24
28: 6(float) Constant 0
33: TypeInt 32 1
34: TypePointer Function 33(int)
36: 33(int) Constant 1
37: TypePointer Function 21(bool)
40: 33(int) Constant 0
42: TypePointer Function 22(int)
55: 6(float) Constant 1056964608
56(foo_t): TypeStruct 6(float)
57: TypePointer Function 56(foo_t)
59: 6(float) Constant 1109917696
94: TypePointer Output 12(fvec4)
95(@entryPointOutput): 94(ptr) Variable Output
4(main): 2 Function None 3
5: Label
96: 12(fvec4) FunctionCall 14(@main()
Store 95(@entryPointOutput) 96
Return
FunctionEnd
10(fn(f1;): 6(float) Function None 8
9(float): 7(ptr) FunctionParameter
11: Label
16: 6(float) Load 9(float)
ReturnValue 16
FunctionEnd
14(@main(): 12(fvec4) Function None 13
15: Label
19(float): 7(ptr) Variable Function
26(bool): 25(ptr) Variable Function
35(int): 34(ptr) Variable Function
43(uint): 42(ptr) Variable Function
49(min16float): 7(ptr) Variable Function
52(min10float): 7(ptr) Variable Function
54(half): 7(ptr) Variable Function
58(float): 57(ptr) Variable Function
75: 7(ptr) Variable Function
86(param): 7(ptr) Variable Function
Store 19(float) 20
27: 6(float) Load 19(float)
29: 21(bool) FOrdNotEqual 27 28
30: 6(float) Load 19(float)
31: 21(bool) FOrdNotEqual 30 28
32: 24 CompositeConstruct 29 31
Store 26(bool) 32
38: 37(ptr) AccessChain 26(bool) 36
39: 21(bool) Load 38
41: 33(int) Select 39 36 40
Store 35(int) 41
44: 6(float) Load 19(float)
45: 33(int) Load 35(int)
46: 6(float) ConvertSToF 45
47: 6(float) FAdd 44 46
48: 22(int) ConvertFToU 47
Store 43(uint) 48
50: 22(int) Load 43(uint)
51: 6(float) ConvertUToF 50
Store 49(min16float) 51
53: 6(float) Load 49(min16float)
Store 52(min10float) 53
Store 54(half) 55
60: 7(ptr) AccessChain 58(float) 40
Store 60 59
61: 37(ptr) AccessChain 26(bool) 36
62: 21(bool) Load 61
63: 37(ptr) AccessChain 26(bool) 40
Store 63 62
64: 6(float) Load 19(float)
65: 33(int) Load 35(int)
66: 6(float) ConvertSToF 65
67: 6(float) FAdd 64 66
68: 22(int) Load 43(uint)
69: 6(float) ConvertUToF 68
70: 6(float) FAdd 67 69
71: 6(float) Load 49(min16float)
72: 6(float) FAdd 70 71
73: 6(float) Load 52(min10float)
74: 6(float) FAdd 72 73
76: 37(ptr) AccessChain 26(bool) 40
77: 21(bool) Load 76
SelectionMerge 79 None
BranchConditional 77 78 82
78: Label
80: 33(int) Load 35(int)
81: 6(float) ConvertSToF 80
Store 75 81
Branch 79
82: Label
83: 6(float) Load 19(float)
Store 75 83
Branch 79
79: Label
84: 6(float) Load 75
85: 6(float) FAdd 74 84
87: 6(float) Load 19(float)
Store 86(param) 87
88: 6(float) FunctionCall 10(fn(f1;) 86(param)
89: 6(float) FAdd 85 88
Store 19(float) 89
90: 6(float) Load 19(float)
91: 12(fvec4) CompositeConstruct 90 90 90 90
ReturnValue 91
FunctionEnd