glslang/Test/baseResults/link1.frag.out

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link1.frag
Shader version: 130
0:? Sequence
0:8 Sequence
0:8 move second child to first child (temp 4-component vector of float)
0:8 'a' (global 4-component vector of float)
0:8 vector-scale (temp 4-component vector of float)
0:8 Constant:
0:8 8.000000
0:8 'uv4' (uniform 4-component vector of float)
0:13 Function Definition: main( (global void)
0:13 Function Parameters:
0:17 Sequence
0:17 move second child to first child (temp 4-component vector of float)
0:17 'b' (global 4-component vector of float)
0:17 vector-scale (temp 4-component vector of float)
0:17 Constant:
0:17 8.000000
0:17 'a' (global 4-component vector of float)
0:19 Function Definition: foo(mf22; (global 2-component vector of int)
0:19 Function Parameters:
0:19 'm' (in 2X2 matrix of float)
0:21 Sequence
0:21 Branch: Return with expression
0:21 Convert float to int (temp 2-component vector of int)
0:21 direct index (temp 2-component vector of float)
0:21 'm' (in 2X2 matrix of float)
0:21 Constant:
0:21 0 (const int)
0:24 Sequence
0:24 move second child to first child (temp 4-component vector of float)
0:24 'c' (global 4-component vector of float)
0:24 component-wise multiply (temp 4-component vector of float)
0:24 'b' (global 4-component vector of float)
0:24 'b' (global 4-component vector of float)
0:? Linker Objects
0:? 'uv4' (uniform 4-component vector of float)
0:? 'glass' (uniform 3-component vector of float)
0:? 'ci' (const int)
0:? 8 (const int)
0:? 'a' (global 4-component vector of float)
0:? 'iv3' (smooth in 3-component vector of float)
0:? 'cup' (smooth in 4-component vector of float)
0:? 'b' (global 4-component vector of float)
0:? 'c' (global 4-component vector of float)
0:? 'cv3' (const 3-component vector of float)
0:? 43.000000
0:? 0.340000
0:? 9.900000
0:? 'cv3n' (const 3-component vector of float)
0:? 43.000000
0:? 0.340000
0:? 9.900000
0:? 'cv3e' (const 3-component vector of float)
0:? 43.000000
0:? 0.340000
0:? 9.900000
0:? 'um2' (uniform 2X2 matrix of float)
0:? 4.000000
0:? 0.000000
0:? 0.000000
0:? 4.000000
0:? 'um2n' (uniform 2X2 matrix of float)
0:? 4.000000
0:? 0.000000
0:? 0.000000
0:? 4.000000
0:? 'um2e' (uniform 2X2 matrix of float)
0:? 4.000000
0:? 0.000000
0:? 0.000000
0:? 4.000000
0:? 's' (uniform structure{global int a, global float b})
0:? 82 (const int)
0:? 3.900000
0:? 'sn' (uniform structure{global int a, global float b})
0:? 'se' (uniform structure{global int a, global float b})
0:? 82 (const int)
0:? 3.900000
link2.frag
Shader version: 130
Requested GL_OES_standard_derivatives
Requested GL_OES_texture_3D
0:? Sequence
0:8 Sequence
0:8 move second child to first child (temp 4-component vector of float)
0:8 'd' (global 4-component vector of float)
0:8 vector-scale (temp 4-component vector of float)
0:8 Constant:
0:8 8.000000
0:8 'uv4' (uniform 4-component vector of float)
0:13 Sequence
0:13 move second child to first child (temp 4-component vector of float)
0:13 'e' (global 4-component vector of float)
0:13 vector-scale (temp 4-component vector of float)
0:13 Constant:
0:13 8.000000
0:13 'd' (global 4-component vector of float)
0:15 Function Definition: foo( (global 2-component vector of int)
0:15 Function Parameters:
0:17 Sequence
0:17 Branch: Return with expression
0:17 Constant:
0:17 2 (const int)
0:17 2 (const int)
0:20 Sequence
0:20 move second child to first child (temp 4-component vector of float)
0:20 'f' (global 4-component vector of float)
0:20 component-wise multiply (temp 4-component vector of float)
0:20 'e' (global 4-component vector of float)
0:20 'e' (global 4-component vector of float)
0:? Linker Objects
0:? 'uv4' (uniform 4-component vector of float)
0:? 'glass' (uniform 2-component vector of float)
0:? 'ci' (const int)
0:? 8 (const int)
0:? 'd' (global 4-component vector of float)
0:? 'iv3' (smooth in 3-component vector of float)
0:? 'cup' (flat in 4-component vector of float)
0:? 'e' (global 4-component vector of float)
0:? 'f' (global 4-component vector of float)
0:? 'cv3' (const 3-component vector of float)
0:? 43.000000
0:? 0.340000
0:? 9.900000
0:? 'cv3e' (const 3-component vector of float)
0:? 43.000000
0:? 0.340000
0:? 2.900000
0:? 'um2' (uniform 2X2 matrix of float)
0:? 4.000000
0:? 0.000000
0:? 0.000000
0:? 4.000000
0:? 'um2n' (uniform 2X2 matrix of float)
0:? 'um2e' (uniform 2X2 matrix of float)
0:? 3.000000
0:? 0.000000
0:? 0.000000
0:? 3.000000
0:? 's' (uniform structure{global int a, global float b})
0:? 82 (const int)
0:? 3.900000
0:? 'sn' (uniform structure{global int a, global float b})
0:? 82 (const int)
0:? 3.900000
0:? 'se' (uniform structure{global int a, global float b})
0:? 81 (const int)
0:? 3.900000
link3.frag
Shader version: 300
Requested GL_OES_EGL_image_external
Requested GL_OES_standard_derivatives
Requested GL_OES_texture_3D
0:? Sequence
0:? Linker Objects
0:? 'iv3' (smooth in highp 2-component vector of float)
ERROR: Cannot mix ES profile with non-ES profile shaders