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https://github.com/RPCS3/glslang.git
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906cc21816
Fixes issue #610. Also provides a testing option to keep uncalled functions.
70 lines
1.8 KiB
Plaintext
70 lines
1.8 KiB
Plaintext
mains1.frag
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Shader version: 110
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0:? Sequence
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0:3 Function Definition: main( (global void)
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0:3 Function Parameters:
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0:? Linker Objects
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mains2.frag
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Shader version: 110
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0:? Sequence
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0:3 Function Definition: main( (global void)
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0:3 Function Parameters:
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0:? Linker Objects
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noMain1.geom
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ERROR: #version: geometry shaders require es profile with version 310 or non-es profile with version 150 or above
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ERROR: 1 compilation errors. No code generated.
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Shader version: 150
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invocations = -1
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max_vertices = -1
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input primitive = none
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output primitive = points
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ERROR: node is still EOpNull!
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0:3 Function Definition: foo( (global void)
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0:3 Function Parameters:
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0:? Linker Objects
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noMain2.geom
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Shader version: 150
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invocations = -1
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max_vertices = -1
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input primitive = none
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output primitive = line_strip
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0:? Sequence
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0:3 Function Definition: bar( (global void)
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0:3 Function Parameters:
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0:? Linker Objects
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Linked geometry stage:
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ERROR: Linking geometry stage: Contradictory output layout primitives
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ERROR: Linking geometry stage: Missing entry point: Each stage requires one entry point
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ERROR: Linking geometry stage: At least one shader must specify an input layout primitive
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ERROR: Linking geometry stage: At least one shader must specify a layout(max_vertices = value)
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Linked fragment stage:
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ERROR: Linking fragment stage: can't handle multiple entry points per stage
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ERROR: Linking fragment stage: Multiple function bodies in multiple compilation units for the same signature in the same stage:
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main(
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Shader version: 150
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invocations = 1
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max_vertices = -1
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input primitive = none
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output primitive = points
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ERROR: node is still EOpNull!
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0:? Linker Objects
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Shader version: 110
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0:? Sequence
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0:3 Function Definition: main( (global void)
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0:3 Function Parameters:
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0:3 Function Definition: main( (global void)
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0:3 Function Parameters:
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0:? Linker Objects
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