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61d9fb9048
'invocations' was using 0 as the "shader never set" flag and as the default. Formalize this and explicit set to 1 and link time.
36 lines
989 B
Plaintext
36 lines
989 B
Plaintext
max_vertices_0.geom
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Shader version: 330
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invocations = -1
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max_vertices = 0
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input primitive = points
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output primitive = triangle_strip
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0:? Sequence
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0:8 Function Definition: main( (global void)
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0:8 Function Parameters:
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0:10 Sequence
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0:10 EndPrimitive (global void)
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0:11 EndPrimitive (global void)
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0:? Linker Objects
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0:? 'v_geom_FragColor' (in 1-element array of 4-component vector of float)
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0:? 'v_frag_FragColor' (layout(stream=0 ) out 4-component vector of float)
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Linked geometry stage:
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Shader version: 330
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invocations = 1
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max_vertices = 0
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input primitive = points
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output primitive = triangle_strip
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0:? Sequence
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0:8 Function Definition: main( (global void)
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0:8 Function Parameters:
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0:10 Sequence
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0:10 EndPrimitive (global void)
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0:11 EndPrimitive (global void)
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0:? Linker Objects
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0:? 'v_geom_FragColor' (in 1-element array of 4-component vector of float)
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0:? 'v_frag_FragColor' (layout(stream=0 ) out 4-component vector of float)
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