glslang/Test/baseResults/spv.buffer.autoassign.frag.out
John Kessenich 02467d8d94 HLSL: Wrap the entry-point; need to write 'in' args, and support 'inout' args.
This needs some render testing, but is destined to be part of master.

This also leads to a variety of other simplifications.
 - IO are global symbols, so only need one list of linkage nodes (deferred)
 - no longer need parse-context-wide 'inEntryPoint' state, entry-point is localized
 - several parts of splitting/flattening are now localized
2017-02-06 22:58:32 -07:00

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spv.buffer.autoassign.frag
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 50
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 47
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 8 "PS_OUTPUT"
MemberName 8(PS_OUTPUT) 0 "Color"
Name 10 "@main("
Name 13 "psout"
Name 16 "MyUB1"
MemberName 16(MyUB1) 0 "g_a"
MemberName 16(MyUB1) 1 "g_b"
Name 18 ""
Name 28 "MyUB2"
MemberName 28(MyUB2) 0 "g_c"
Name 30 ""
Name 34 "MyUB3"
MemberName 34(MyUB3) 0 "g_d"
Name 36 ""
Name 47 "Color"
MemberDecorate 16(MyUB1) 0 Offset 0
MemberDecorate 16(MyUB1) 1 Offset 4
Decorate 16(MyUB1) Block
Decorate 18 DescriptorSet 0
Decorate 18 Binding 20
MemberDecorate 28(MyUB2) 0 Offset 0
Decorate 28(MyUB2) Block
Decorate 30 DescriptorSet 0
Decorate 30 Binding 15
MemberDecorate 34(MyUB3) 0 Offset 0
Decorate 34(MyUB3) Block
Decorate 36 DescriptorSet 0
Decorate 36 Binding 16
Decorate 47(Color) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8(PS_OUTPUT): TypeStruct 7(fvec4)
9: TypeFunction 8(PS_OUTPUT)
12: TypePointer Function 8(PS_OUTPUT)
14: TypeInt 32 1
15: 14(int) Constant 0
16(MyUB1): TypeStruct 6(float) 14(int)
17: TypePointer Uniform 16(MyUB1)
18: 17(ptr) Variable Uniform
19: TypePointer Uniform 6(float)
22: 14(int) Constant 1
23: TypePointer Uniform 14(int)
28(MyUB2): TypeStruct 6(float)
29: TypePointer Uniform 28(MyUB2)
30: 29(ptr) Variable Uniform
34(MyUB3): TypeStruct 6(float)
35: TypePointer Uniform 34(MyUB3)
36: 35(ptr) Variable Uniform
41: TypePointer Function 7(fvec4)
46: TypePointer Output 7(fvec4)
47(Color): 46(ptr) Variable Output
4(main): 2 Function None 3
5: Label
48:8(PS_OUTPUT) FunctionCall 10(@main()
49: 7(fvec4) CompositeExtract 48 0
Store 47(Color) 49
Return
FunctionEnd
10(@main():8(PS_OUTPUT) Function None 9
11: Label
13(psout): 12(ptr) Variable Function
20: 19(ptr) AccessChain 18 15
21: 6(float) Load 20
24: 23(ptr) AccessChain 18 22
25: 14(int) Load 24
26: 6(float) ConvertSToF 25
27: 6(float) FAdd 21 26
31: 19(ptr) AccessChain 30 15
32: 6(float) Load 31
33: 6(float) FAdd 27 32
37: 19(ptr) AccessChain 36 15
38: 6(float) Load 37
39: 6(float) FAdd 33 38
40: 7(fvec4) CompositeConstruct 39 39 39 39
42: 41(ptr) AccessChain 13(psout) 15
Store 42 40
43:8(PS_OUTPUT) Load 13(psout)
ReturnValue 43
FunctionEnd