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31 lines
473 B
GLSL
31 lines
473 B
GLSL
#version 450
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out vec4 outf4;
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in flat ivec4 ini4;
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in float inf;
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float Test1(int bound)
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{
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float r = 0;
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for (int x=0; x<bound; ++x)
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r += 0.5;
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r += 0.2;
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return r;
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}
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float Test2(int bound)
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{
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if (bound > 2) {
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return Test1(bound * 2);
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} else
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return float(bound * 4 +
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ini4.y * ini4.z +
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ini4.x);
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}
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void main()
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{
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outf4 = vec4(Test1(int(inf)) +
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Test2(int(inf)));
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}
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