mirror of
https://github.com/RPCS3/glslang.git
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f2ee3dd46a
This included - encapsulating aggregate constants - removal of constant-aggregate comparison algorithms, instead using a flattened and direct std::vector comparison - adding structure type comparison for independently declared structures that still might match types git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@23274 e7fa87d3-cd2b-0410-9028-fcbf551c1848
30 lines
1.0 KiB
Plaintext
30 lines
1.0 KiB
Plaintext
WARNING: #version: statement missing; use #version on first line of shader
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0:? Sequence
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0:4 Sequence
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0:4 move second child to first child (highp float)
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0:4 'sum' (highp float)
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0:4 Constant:
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0:4 0.000000
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0:6 Function Definition: main( (void)
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0:6 Function Parameters:
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0:10 Sequence
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0:10 add second child into first child (highp float)
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0:10 'sum' (highp float)
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0:10 Constant:
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0:10 1.000000
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0:15 add second child into first child (highp float)
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0:15 'sum' (highp float)
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0:15 Constant:
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0:15 20.000000
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0:30 add second child into first child (highp float)
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0:30 'sum' (highp float)
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0:30 Constant:
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0:30 300.000000
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0:39 move second child to first child (highp 4-component vector of float)
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0:39 'gl_Position' (gl_Position highp 4-component vector of float)
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0:39 Construct vec4 (highp 4-component vector of float)
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0:39 'sum' (highp float)
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0:? Linker Objects
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0:? 'sum' (highp float)
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