glslang/Test/baseResults/variableArrayIndex.frag.out

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Warning, version 130 is not yet complete; most features are present, but a few are missing.
WARNING: 0:3: varying deprecated in version 130; may be removed in future release
0:? Sequence
0:29 Function Definition: main( (void)
0:29 Function Parameters:
0:? Sequence
0:32 Sequence
0:32 move second child to first child (int)
0:32 'iLocal' (int)
0:32 'Count' (uniform int)
0:34 Test condition and select (void)
0:34 Condition
0:34 Compare Greater Than (bool)
0:34 i: direct index for structure (int)
0:34 direct index (structure)
0:34 s2_1: direct index for structure (3-element array of structure)
0:34 'foo3' (uniform structure)
0:34 Constant:
0:34 0 (const int)
0:34 Constant:
0:34 1 (const int)
0:34 Constant:
0:34 0 (const int)
0:34 Constant:
0:34 0 (const int)
0:34 true case
0:35 move second child to first child (float)
0:35 'scale' (float)
0:35 f: direct index for structure (float)
0:35 s1_1: direct index for structure (structure)
0:35 indirect index (uniform structure)
0:35 'foo2' (uniform 5-element array of structure)
0:35 add (int)
0:35 add (int)
0:35 i: direct index for structure (int)
0:35 indirect index (structure)
0:35 s2_1: direct index for structure (3-element array of structure)
0:35 'foo3' (uniform structure)
0:35 Constant:
0:35 0 (const int)
0:35 i: direct index for structure (int)
0:35 'foo' (uniform structure)
0:35 Constant:
0:35 0 (const int)
0:35 Constant:
0:35 0 (const int)
0:35 Constant:
0:35 2 (const int)
0:35 Pre-Increment (int)
0:35 'iLocal' (int)
0:35 Constant:
0:35 2 (const int)
0:35 Constant:
0:35 1 (const int)
0:34 false case
0:37 move second child to first child (float)
0:37 'scale' (float)
0:37 f: direct index for structure (float)
0:37 s1_1: direct index for structure (structure)
0:37 direct index (structure)
0:37 s2_1: direct index for structure (3-element array of structure)
0:37 'foo3' (uniform structure)
0:37 Constant:
0:37 0 (const int)
0:37 Constant:
0:37 0 (const int)
0:37 Constant:
0:37 2 (const int)
0:37 Constant:
0:37 1 (const int)
0:43 move second child to first child (4-component vector of float)
0:43 'gl_FragColor' (fragColor 4-component vector of float)
0:43 vector-scale (4-component vector of float)
0:43 'scale' (float)
0:43 Function Call: texture2D(s21;vf2; (4-component vector of float)
0:43 'sampler' (uniform sampler2D)
0:43 'coord' (smooth in 2-component vector of float)
0:45 Sequence
0:45 move second child to first child (3-element array of 2-component vector of float)
0:45 'constructed' (3-element array of 2-component vector of float)
0:45 Construct vec2 (3-element array of 2-component vector of float)
0:45 'coord' (smooth in 2-component vector of float)
0:45 Construct vec2 (2-component vector of float)
0:45 'scale' (float)
0:45 Constant:
0:45 1.000000
0:45 2.000000
0:46 add second child into first child (4-component vector of float)
0:46 'gl_FragColor' (fragColor 4-component vector of float)
0:46 Construct vec4 (4-component vector of float)
0:46 indirect index (2-component vector of float)
0:46 'constructed' (3-element array of 2-component vector of float)
0:46 i: direct index for structure (int)
0:46 'foo' (uniform structure)
0:46 Constant:
0:46 0 (const int)
0:46 indirect index (2-component vector of float)
0:46 'constructed' (3-element array of 2-component vector of float)
0:46 i: direct index for structure (int)
0:46 'foo' (uniform structure)
0:46 Constant:
0:46 0 (const int)
0:? Linker Objects
0:? 'sampler' (uniform sampler2D)
0:? 'coord' (smooth in 2-component vector of float)
0:? 'foo' (uniform structure)
0:? 'foo2' (uniform 5-element array of structure)
0:? 'foo3' (uniform structure)
0:? 'Count' (uniform int)