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https://github.com/RPCS3/glslang.git
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201 lines
8.4 KiB
Plaintext
201 lines
8.4 KiB
Plaintext
hlsl.staticMemberFunction.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:5 Function Definition: Test::staticMemFun(vf4; ( global 4-component vector of float)
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0:5 Function Parameters:
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0:5 'a' ( in 4-component vector of float)
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0:? Sequence
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0:6 Branch: Return with expression
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0:6 vector-scale ( temp 4-component vector of float)
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0:6 Constant:
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0:6 2.000000
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0:6 'a' ( in 4-component vector of float)
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0:9 Function Definition: Test::staticMemFun(i1; ( global int)
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0:9 Function Parameters:
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0:9 'a' ( in int)
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0:? Sequence
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0:10 Branch: Return with expression
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0:10 add ( temp int)
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0:10 Constant:
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0:10 2 (const int)
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0:10 'a' ( in int)
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0:16 Function Definition: @main( ( temp 4-component vector of float)
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0:16 Function Parameters:
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0:? Sequence
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0:18 Sequence
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0:18 move second child to first child ( temp 4-component vector of float)
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0:18 'f4' ( temp 4-component vector of float)
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0:18 Constant:
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0:18 1.000000
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0:18 1.000000
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0:18 1.000000
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0:18 1.000000
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0:19 add second child into first child ( temp 4-component vector of float)
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0:19 'f4' ( temp 4-component vector of float)
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0:19 Function Call: Test::staticMemFun(vf4; ( global 4-component vector of float)
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0:19 Constant:
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0:19 5.000000
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0:19 5.000000
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0:19 5.000000
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0:19 5.000000
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0:20 add second child into first child ( temp 4-component vector of float)
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0:20 'f4' ( temp 4-component vector of float)
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0:20 Convert int to float ( temp float)
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0:20 Function Call: Test::staticMemFun(i1; ( global int)
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0:20 Constant:
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0:20 7 (const int)
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0:21 Branch: Return with expression
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0:21 'f4' ( temp 4-component vector of float)
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0:16 Function Definition: main( ( temp void)
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0:16 Function Parameters:
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0:? Sequence
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0:16 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:16 Function Call: @main( ( temp 4-component vector of float)
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0:? Linker Objects
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:5 Function Definition: Test::staticMemFun(vf4; ( global 4-component vector of float)
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0:5 Function Parameters:
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0:5 'a' ( in 4-component vector of float)
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0:? Sequence
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0:6 Branch: Return with expression
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0:6 vector-scale ( temp 4-component vector of float)
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0:6 Constant:
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0:6 2.000000
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0:6 'a' ( in 4-component vector of float)
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0:9 Function Definition: Test::staticMemFun(i1; ( global int)
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0:9 Function Parameters:
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0:9 'a' ( in int)
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0:? Sequence
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0:10 Branch: Return with expression
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0:10 add ( temp int)
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0:10 Constant:
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0:10 2 (const int)
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0:10 'a' ( in int)
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0:16 Function Definition: @main( ( temp 4-component vector of float)
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0:16 Function Parameters:
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0:? Sequence
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0:18 Sequence
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0:18 move second child to first child ( temp 4-component vector of float)
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0:18 'f4' ( temp 4-component vector of float)
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0:18 Constant:
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0:18 1.000000
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0:18 1.000000
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0:18 1.000000
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0:18 1.000000
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0:19 add second child into first child ( temp 4-component vector of float)
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0:19 'f4' ( temp 4-component vector of float)
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0:19 Function Call: Test::staticMemFun(vf4; ( global 4-component vector of float)
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0:19 Constant:
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0:19 5.000000
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0:19 5.000000
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0:19 5.000000
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0:19 5.000000
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0:20 add second child into first child ( temp 4-component vector of float)
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0:20 'f4' ( temp 4-component vector of float)
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0:20 Convert int to float ( temp float)
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0:20 Function Call: Test::staticMemFun(i1; ( global int)
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0:20 Constant:
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0:20 7 (const int)
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0:21 Branch: Return with expression
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0:21 'f4' ( temp 4-component vector of float)
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0:16 Function Definition: main( ( temp void)
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0:16 Function Parameters:
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0:? Sequence
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0:16 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:16 Function Call: @main( ( temp 4-component vector of float)
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0:? Linker Objects
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 8000b
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// Id's are bound by 54
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 52
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "main"
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Name 11 "Test::staticMemFun(vf4;"
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Name 10 "a"
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Name 17 "Test::staticMemFun(i1;"
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Name 16 "a"
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Name 20 "@main("
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Name 32 "f4"
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Name 37 "param"
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Name 42 "param"
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Name 52 "@entryPointOutput"
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Decorate 52(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Function 7(fvec4)
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9: TypeFunction 7(fvec4) 8(ptr)
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13: TypeInt 32 1
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14: TypePointer Function 13(int)
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15: TypeFunction 13(int) 14(ptr)
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19: TypeFunction 7(fvec4)
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22: 6(float) Constant 1073741824
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27: 13(int) Constant 2
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33: 6(float) Constant 1065353216
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34: 7(fvec4) ConstantComposite 33 33 33 33
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35: 6(float) Constant 1084227584
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36: 7(fvec4) ConstantComposite 35 35 35 35
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41: 13(int) Constant 7
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51: TypePointer Output 7(fvec4)
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52(@entryPointOutput): 51(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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53: 7(fvec4) FunctionCall 20(@main()
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Store 52(@entryPointOutput) 53
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Return
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FunctionEnd
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11(Test::staticMemFun(vf4;): 7(fvec4) Function None 9
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10(a): 8(ptr) FunctionParameter
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12: Label
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23: 7(fvec4) Load 10(a)
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24: 7(fvec4) VectorTimesScalar 23 22
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ReturnValue 24
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FunctionEnd
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17(Test::staticMemFun(i1;): 13(int) Function None 15
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16(a): 14(ptr) FunctionParameter
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18: Label
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28: 13(int) Load 16(a)
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29: 13(int) IAdd 27 28
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ReturnValue 29
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FunctionEnd
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20(@main(): 7(fvec4) Function None 19
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21: Label
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32(f4): 8(ptr) Variable Function
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37(param): 8(ptr) Variable Function
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42(param): 14(ptr) Variable Function
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Store 32(f4) 34
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Store 37(param) 36
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38: 7(fvec4) FunctionCall 11(Test::staticMemFun(vf4;) 37(param)
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39: 7(fvec4) Load 32(f4)
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40: 7(fvec4) FAdd 39 38
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Store 32(f4) 40
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Store 42(param) 41
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43: 13(int) FunctionCall 17(Test::staticMemFun(i1;) 42(param)
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44: 6(float) ConvertSToF 43
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45: 7(fvec4) Load 32(f4)
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46: 7(fvec4) CompositeConstruct 44 44 44 44
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47: 7(fvec4) FAdd 45 46
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Store 32(f4) 47
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48: 7(fvec4) Load 32(f4)
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ReturnValue 48
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FunctionEnd
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