glslang/Test/baseResults/specExamples.frag.out

230 lines
9.8 KiB
Plaintext

ERROR: 0:6: '=' : cannot convert from 'const uint' to 'int'
ERROR: 0:20: '' : numeric literal too big
ERROR: 0:21: '' : hexidecimal literal too big
ERROR: 0:37: 'view' : redefinition
ERROR: 0:68: 'lightPosition' : redefinition
ERROR: 0:69: 'uniform' : cannot initialize this type of qualifier
ERROR: 0:71: 'Material' : only uniform interface blocks are supported
ERROR: 0:79: 'Light' : only uniform interface blocks are supported
ERROR: 0:83: 'ColoredTexture' : only uniform interface blocks are supported
ERROR: 0:87: 'Color' : redefinition
ERROR: 0:89: 'gl_' : reserved built-in name
ERROR: 0:92: 'origin_upper_left' : unrecognized layout identifier
ERROR: 0:92: 'gl_' : reserved built-in name
ERROR: 0:92: 'gl_FragCoord' : redefinition
ERROR: 0:93: 'pixel_center_integer' : unrecognized layout identifier
ERROR: 0:93: 'gl_' : reserved built-in name
ERROR: 0:93: 'gl_FragCoord' : redefinition
ERROR: 0:94: 'origin_upper_left' : unrecognized layout identifier
ERROR: 0:94: 'pixel_center_integer' : unrecognized layout identifier
ERROR: 0:94: 'gl_' : reserved built-in name
ERROR: 0:94: 'gl_FragCoord' : redefinition
ERROR: 0:96: 'early_fragment_tests' : unrecognized layout identifier
ERROR: 0:99: 'local_size_x' : there is no such layout identifier taking an assigned value
ERROR: 0:99: 'local_size_y' : there is no such layout identifier taking an assigned value
ERROR: 0:100: 'local_size_x' : there is no such layout identifier taking an assigned value
ERROR: 0:102: 'color' : redefinition
ERROR: 0:103: 'index' : there is no such layout identifier taking an assigned value
ERROR: 0:106: 'depth_greater' : unrecognized layout identifier
ERROR: 0:106: 'gl_' : reserved built-in name
ERROR: 0:109: 'gl_' : reserved built-in name
ERROR: 0:109: 'gl_FragDepth' : redefinition
ERROR: 0:112: 'depth_any' : unrecognized layout identifier
ERROR: 0:112: 'gl_' : reserved built-in name
ERROR: 0:112: 'gl_FragDepth' : redefinition
ERROR: 0:115: 'depth_greater' : unrecognized layout identifier
ERROR: 0:115: 'gl_' : reserved built-in name
ERROR: 0:115: 'gl_FragDepth' : redefinition
ERROR: 0:118: 'depth_less' : unrecognized layout identifier
ERROR: 0:118: 'gl_' : reserved built-in name
ERROR: 0:118: 'gl_FragDepth' : redefinition
ERROR: 0:121: 'depth_unchanged' : unrecognized layout identifier
ERROR: 0:121: 'gl_' : reserved built-in name
ERROR: 0:121: 'gl_FragDepth' : redefinition
ERROR: 0:123: 'gl_' : reserved built-in name
ERROR: 0:124: 'gl_' : reserved built-in name
ERROR: 0:124: 'gl_Color' : redefinition
ERROR: 0:150: 'constructor' : constructing from a non-dereferenced array
ERROR: 0:152: '=' : cannot convert from 'const 2-element array of 4-component vector of float' to '3-element array of 4-component vector of float'
ERROR: 0:172: 'x' : undeclared identifier
ERROR: 0:172: '[]' : scalar integer expression required
ERROR: 0:172: 'length' : illegal vector field selection
ERROR: 0:172: '' : function call, method, or subroutine call expected
ERROR: 0:172: '' : no matching overloaded function found
ERROR: 0:175: 'x' : undeclared identifier
ERROR: 0:175: '[]' : scalar integer expression required
ERROR: 0:175: 'b' : left of '[' is not of type array, matrix, or vector
ERROR: 0:175: 'a' : dot operator requires structure, array, vector, or matrix on left hand side
ERROR: 0:175: 'length' : dot operator requires structure, array, vector, or matrix on left hand side
ERROR: 0:175: '' : function call, method, or subroutine call expected
ERROR: 0:175: '' : no matching overloaded function found
ERROR: 0:178: '[]' : scalar integer expression required
ERROR: 0:178: 's' : undeclared identifier
ERROR: 0:178: 's' : left of '[' is not of type array, matrix, or vector
ERROR: 0:178: 'a' : dot operator requires structure, array, vector, or matrix on left hand side
ERROR: 0:178: 'length' : dot operator requires structure, array, vector, or matrix on left hand side
ERROR: 0:178: '' : function call, method, or subroutine call expected
ERROR: 0:178: '' : no matching overloaded function found
ERROR: 0:193: '=' : cannot convert from 'const int' to 'structure'
ERROR: 0:198: 'e' : redefinition
ERROR: 0:217: '=' : cannot convert from 'const float' to 'unsized array of float'
ERROR: 0:219: '=' : cannot convert from 'unsized array of float' to '5-element array of float'
ERROR: 0:223: '=' : assigning non-constant to 'const float'
ERROR: 0:226: 'in' : only allowed at global scope
ERROR: 0:227: 'in' : only allowed at global scope
ERROR: 0:228: 'in' : only allowed at global scope
ERROR: 0:232: 'out' : only allowed at global scope
ERROR: 76 compilation errors. No code generated.
ERROR: node is still EOpNull!
0:5 Sequence
0:5 move second child to first child (int)
0:5 'a' (int)
0:5 -1 (const int)
0:7 Sequence
0:7 move second child to first child (uint)
0:7 'c' (uint)
0:7 4294967295 (const uint)
0:8 Sequence
0:8 move second child to first child (uint)
0:8 'd' (uint)
0:8 4294967295 (const uint)
0:9 Sequence
0:9 move second child to first child (int)
0:9 'e' (int)
0:9 -1 (const int)
0:13 Sequence
0:13 move second child to first child (uint)
0:13 'f' (uint)
0:13 4294967295 (const uint)
0:17 Sequence
0:17 move second child to first child (int)
0:17 'g' (int)
0:17 -1294967296 (const int)
0:19 Sequence
0:19 move second child to first child (int)
0:19 'h' (int)
0:19 -1610612736 (const int)
0:20 Sequence
0:20 move second child to first child (int)
0:20 'i' (int)
0:20 -1 (const int)
0:21 Sequence
0:21 move second child to first child (int)
0:21 'j' (int)
0:21 -1 (const int)
0:22 Sequence
0:22 move second child to first child (int)
0:22 'k' (int)
0:22 -2147483648 (const int)
0:23 Sequence
0:23 move second child to first child (int)
0:23 'l' (int)
0:23 -2147483648 (const int)
0:25 Sequence
0:25 move second child to first child (float)
0:25 'fb' (float)
0:25 1.500000
0:26 Sequence
0:26 move second child to first child (double)
0:26 'fd' (double)
0:26 2.000000
0:127 Function Definition: foo(f1[5]; (5-element array of float)
0:127 Function Parameters:
0:127 '' (in 5-element array of float)
0:129 Sequence
0:129 Branch: Return with expression
0:129 3.400000
0:129 4.200000
0:129 5.000000
0:129 5.200000
0:129 1.100000
0:137 Function Definition: main( (void)
0:137 Function Parameters:
0:140 Sequence
0:140 Sequence
0:140 Sequence
0:140 move second child to first child (5-element array of float)
0:140 'a' (5-element array of float)
0:140 3.400000
0:140 4.200000
0:140 5.000000
0:140 5.200000
0:140 1.100000
0:143 Sequence
0:143 Sequence
0:143 move second child to first child (5-element array of float)
0:143 'a' (5-element array of float)
0:143 3.400000
0:143 4.200000
0:143 5.000000
0:143 5.200000
0:143 1.100000
0:? Sequence
0:149 Sequence
0:149 move second child to first child (2-element array of 4-component vector of float)
0:149 'b' (2-element array of 4-component vector of float)
0:149 0.000000
0:149 0.000000
0:149 0.000000
0:149 0.000000
0:149 0.100000
0:149 0.100000
0:149 0.100000
0:149 0.100000
0:150 Sequence
0:150 move second child to first child (3-element array of 4-component vector of float)
0:150 'a3' (3-element array of 4-component vector of float)
0:150 Construct vec4 (3-element array of 4-component vector of float)
0:? Sequence
0:159 Sequence
0:159 Sequence
0:159 move second child to first child (5-element array of float)
0:159 'b' (5-element array of float)
0:159 'a' (5-element array of float)
0:162 Sequence
0:162 Sequence
0:162 move second child to first child (5-element array of float)
0:162 'b' (5-element array of float)
0:162 'a' (5-element array of float)
0:165 Sequence
0:165 Sequence
0:165 move second child to first child (5-element array of float)
0:165 'b' (5-element array of float)
0:165 1.000000
0:165 2.000000
0:165 3.000000
0:165 4.000000
0:165 5.000000
0:167 5 (const int)
0:? Sequence
0:171 3 (const int)
0:172 0.000000
0:175 0.000000
0:178 0.000000
0:216 Sequence
0:216 Sequence
0:216 move second child to first child (5-element array of float)
0:216 'a' (5-element array of float)
0:216 3.400000
0:216 4.200000
0:216 5.000000
0:216 5.200000
0:216 1.100000
0:218 Sequence
0:218 move second child to first child (5-element array of float)
0:218 'c' (5-element array of float)
0:218 'a' (5-element array of float)
0:? Linker Objects
0:? 'normal' (smooth in 3-component vector of float)
0:? 'TexCoord' (centroid smooth in 2-component vector of float)
0:? 'Color' (invariant centroid smooth in 4-component vector of float)
0:? 'temperature' (noperspective in float)
0:? 'myColor' (flat in 3-component vector of float)
0:? 'myTexCoord' (centroid noperspective in 2-component vector of float)
0:? 'gl_FragCoord' (smooth in 4-component vector of float)
0:? 'factor' (layout(location=3 ) out 4-component vector of float)
0:? 'gl_FragDepth' (out float)
0:? 'gl_Color' (smooth in 4-component vector of float)