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23 lines
431 B
GLSL
23 lines
431 B
GLSL
struct Test
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{
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float4 memVar;
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static float4 staticMemFun(float4 a) : SV_Position
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{
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return 2 * a;
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}
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static int staticMemFun(int a) : SV_Position
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{
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return 2 + a;
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}
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int i;
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};
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float4 main() : SV_Target0
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{
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Test test;
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float4 f4 = float4(1.0,1.0,1.0,1.0);
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f4 += Test::staticMemFun(float4(5.0f,5.0f,5.0f,5.0f));
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f4 += Test::staticMemFun(7);
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return f4;
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}
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