mirror of
https://github.com/RPCS3/glslang.git
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5da1f038d8
This is a partial implemention of structurebuffers supporting: * structured buffer types of: * StructuredBuffer * RWStructuredBuffer * ByteAddressBuffer * RWByteAddressBuffer * Atomic operations on RWByteAddressBuffer * Load/Load[234], Store/Store[234], GetDimensions methods (where allowed by type) * globallycoherent flag But NOT yet supporting: * AppendStructuredBuffer / ConsumeStructuredBuffer types * IncrementCounter/DecrementCounter methods Please note: the stride returned by GetDimensions is as calculated by glslang for std430, and may not match other environments in all cases.
26 lines
649 B
JavaScript
26 lines
649 B
JavaScript
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RWByteAddressBuffer sbuf;
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float4 main(uint pos : FOO) : SV_Target0
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{
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uint u;
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sbuf.InterlockedAdd(8, 1);
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sbuf.InterlockedAdd(8, 1, u);
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sbuf.InterlockedAnd(8, 1);
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sbuf.InterlockedAnd(8, 1, u);
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sbuf.InterlockedCompareExchange(8, 1, 2, u);
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// sbuf.InterlockedCompareStore(8, 1, 2); // TODO: ...
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sbuf.InterlockedExchange(8, 1, u);
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sbuf.InterlockedMax(8, 1);
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sbuf.InterlockedMax(8, 1, u);
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sbuf.InterlockedMin(8, 1);
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sbuf.InterlockedMin(8, 1, u);
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sbuf.InterlockedOr(8, 1);
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sbuf.InterlockedOr(8, 1, u);
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sbuf.InterlockedXor(8, 1);
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sbuf.InterlockedXor(8, 1, u);
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return sbuf.Load(pos);
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}
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