mirror of
https://github.com/RPCS3/glslang.git
synced 2024-11-23 19:29:44 +00:00
8c3d5b4b6c
More aggressively prune unreachable code as follows. When no control flow edges reach a merge block or continue target: - delete their contents so that: - a merge block becomes OpLabel, then OpUnreachable - a continue target becomes OpLabel, then an OpBranch back to the loop header - any basic block which is dominated by such a merge block or continue target is removed as well. - decorations targeting the removed instructions are removed. Enables the SPIR-V builder post-processing step the GLSLANG_WEB case.
60 lines
1.0 KiB
GLSL
60 lines
1.0 KiB
GLSL
void f0() {
|
|
for (;;) ;
|
|
}
|
|
|
|
void f1(float4 input) {
|
|
for (++input; ; ) ;
|
|
}
|
|
|
|
void f2(float4 input) {
|
|
[unroll] for (; any(input != input); ) {}
|
|
}
|
|
|
|
float f3(float4 input) {
|
|
for (; any(input != input); ) { return -input; }
|
|
}
|
|
|
|
float f4(float4 input) {
|
|
for (--input; any(input != input); input += 2) { return -input; }
|
|
}
|
|
|
|
void f5(float4 input) {
|
|
for (;;) if (input.x > 2.0) break;
|
|
}
|
|
|
|
void f6(float4 input) {
|
|
for (;;) if (input.x > 2.0) continue;
|
|
}
|
|
|
|
void f99() {
|
|
for (int first = 0, second = 1; ;) first + second;
|
|
}
|
|
|
|
void f100(float ii) {
|
|
for (--ii, --ii, --ii;;) ii;
|
|
}
|
|
|
|
float4 PixelShaderFunction(float4 input) : COLOR0
|
|
{
|
|
f0();
|
|
f1(input);
|
|
f2(input);
|
|
f3(input);
|
|
f4(input);
|
|
f5(input);
|
|
f6(input);
|
|
|
|
float ii;
|
|
for (int ii = -1; ii < 3; ++ii) if (ii == 2) continue;
|
|
--ii;
|
|
|
|
f99();
|
|
|
|
for ( int i = 0, count = int(ii); i < count; i++ );
|
|
for (float first = 0, second[2], third; first < second[0]; ++second[1]) first + second[1] + third;
|
|
|
|
f100(ii);
|
|
|
|
return input;
|
|
}
|