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Use "--source-entrypoint name" on the command line, or the TShader::setSourceEntryPoint(char*) API. When the name given to the above interfaces is detected in the shader source, it will be renamed to the entry point name supplied to the -e option or the TShader::setEntryPoint() method. |
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.. | ||
CMakeLists.txt | ||
ResourceLimits.cpp | ||
ResourceLimits.h | ||
spirv-remap.cpp | ||
StandAlone.cpp | ||
Worklist.h |