glslang/StandAlone
steve-lunarg f1e0c87127 allow renaming of shader entry point when creating SPIR-V
Use "--source-entrypoint name" on the command line, or the
TShader::setSourceEntryPoint(char*) API.

When the name given to the above interfaces is detected in the
shader source, it will be renamed to the entry point name supplied
to the -e option or the TShader::setEntryPoint() method.
2016-12-01 08:51:43 -07:00
..
CMakeLists.txt WIP: SPV Remapper: add remapper test framework 2016-08-25 10:46:51 -06:00
ResourceLimits.cpp Use std::atoi instead of std::stoi 2016-10-31 17:02:45 -04:00
ResourceLimits.h Test compiling shaders with given resource limits using GTest. 2016-05-19 14:18:21 -04:00
spirv-remap.cpp Fix compilation issues with MSVC 2010 2016-02-23 22:17:38 +01:00
StandAlone.cpp allow renaming of shader entry point when creating SPIR-V 2016-12-01 08:51:43 -07:00
Worklist.h Add an osinclude.h below each OS directory, redirects by platform macro 2015-11-16 18:05:18 +01:00