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a558b26537
C++11 features remove the dependencies from OS specific code. Changes: - Making WorkList class to have its own mutex instead of the OS specific global one. The new mutex is the one from std library. The OS specific code is also removed. - Using the C++11 std library to handle threads in StandAlone application and enabling concurrent processing on non-windows platforms. - converting the global variable Worklist into local variable workList.
96 lines
2.8 KiB
C++
96 lines
2.8 KiB
C++
//
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// Copyright (C) 2013 LunarG, Inc.
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//
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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//
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// Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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//
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// Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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//
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// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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#ifndef WORKLIST_H_INCLUDED
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#define WORKLIST_H_INCLUDED
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#include "../glslang/OSDependent/osinclude.h"
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#include <list>
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#include <mutex>
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#include <string>
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namespace glslang {
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class TWorkItem {
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public:
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TWorkItem() { }
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explicit TWorkItem(const std::string& s) :
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name(s) { }
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std::string name;
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std::string results;
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std::string resultsIndex;
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};
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class TWorklist {
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public:
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TWorklist() { }
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virtual ~TWorklist() { }
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void add(TWorkItem* item)
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{
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std::lock_guard<std::mutex> guard(mutex);
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worklist.push_back(item);
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}
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bool remove(TWorkItem*& item)
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{
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std::lock_guard<std::mutex> guard(mutex);
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if (worklist.empty())
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return false;
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item = worklist.front();
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worklist.pop_front();
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return true;
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}
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int size()
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{
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return (int)worklist.size();
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}
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bool empty()
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{
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return worklist.empty();
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}
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protected:
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std::mutex mutex;
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std::list<TWorkItem*> worklist;
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};
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} // end namespace glslang
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#endif // WORKLIST_H_INCLUDED
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