glslang/Test/310.frag
John Kessenich 4d57090da5 Turn on ESSL 3.1 for most features:
- images: load/store, memory qualifiers
 - buffer blocks
 - compute shaders
 - atomic counters
 - texture gather
 - SSO
 - uniform locations
 - all the numeric-based version # comparisons


git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@27710 e7fa87d3-cd2b-0410-9028-fcbf551c1848
2014-08-12 22:07:22 +00:00

47 lines
1.8 KiB
GLSL

#version 310 es
precision mediump float;
precision highp usampler2D;
precision highp sampler2D;
precision highp isampler2DArray;
layout(origin_upper_left, pixel_center_integer) in vec4 gl_FragCoord; // ERROR, not supported
layout(location = 2) in vec3 v3;
layout(location = 2) in mat4 yi; // ERROR, locations conflict with xi
uniform sampler2D arrayedSampler[5];
uniform usampler2D usamp2d;
uniform usampler2DRect samp2dr; // ERROR, reserved
uniform isampler2DArray isamp2DA;
in vec2 c2D;
uniform int i;
void main()
{
vec4 v = texture(arrayedSampler[i], c2D); // ERROR
ivec2 offsets[4];
const ivec2 constOffsets[4] = ivec2[4](ivec2(1,2), ivec2(3,4), ivec2(15,16), ivec2(-2,0));
uvec4 uv4 = textureGatherOffsets(samp2dr, c2D, offsets, 2); // ERROR, not supported
vec4 v4 = textureGather(arrayedSampler[0], c2D);
ivec4 iv4 = textureGatherOffset(isamp2DA, vec3(0.1), ivec2(1), 3);
iv4 = textureGatherOffset(isamp2DA, vec3(0.1), ivec2(1), i); // ERROR, last argument not const
iv4 = textureGatherOffset(isamp2DA, vec3(0.1), ivec2(1), 4); // ERROR, last argument out of range
iv4 = textureGatherOffset(isamp2DA, vec3(0.1), ivec2(1), 1+2);
iv4 = textureGatherOffset(isamp2DA, vec3(0.1), ivec2(i));
}
out vec4 outp;
void foo23()
{
const ivec2[3] offsets = ivec2[3](ivec2(1,2), ivec2(3,4), ivec2(15,16));
textureProjGradOffset(usamp2d, outp, vec2(0.0), vec2(0.0), ivec2(c2D)); // ERROR, offset not constant
textureProjGradOffset(usamp2d, outp, vec2(0.0), vec2(0.0), offsets[1]);
textureProjGradOffset(usamp2d, outp, vec2(0.0), vec2(0.0), offsets[2]); // ERROR, offset out of range
textureProjGradOffset(usamp2d, outp, vec2(0.0), vec2(0.0), ivec2(-10, 20)); // ERROR, offset out of range
}