mirror of
https://github.com/RPCS3/glslang.git
synced 2024-11-25 04:09:41 +00:00
117 lines
4.4 KiB
JavaScript
117 lines
4.4 KiB
JavaScript
SamplerState g_sSamp : register(s0);
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uniform sampler2D g_sSamp2d;
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Texture1D g_tTex1df4a : register(t1);
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uniform Texture1D <float4> g_tTex1df4 : register(t0);
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Texture1D <int4> g_tTex1di4;
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Texture1D <uint4> g_tTex1du4;
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Texture2D <float4> g_tTex2df4;
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Texture2D <int4> g_tTex2di4;
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Texture2D <uint4> g_tTex2du4;
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Texture3D <float4> g_tTex3df4;
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Texture3D <int4> g_tTex3di4;
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Texture3D <uint4> g_tTex3du4;
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TextureCube <float4> g_tTexcdf4;
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TextureCube <int4> g_tTexcdi4;
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TextureCube <uint4> g_tTexcdu4;
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struct PS_OUTPUT
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{
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float4 Color : SV_Target0;
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float Depth : SV_Depth;
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};
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uniform float c1;
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uniform float2 c2;
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uniform float3 c3;
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uniform float4 c4;
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uniform int o1;
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uniform int2 o2;
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uniform int3 o3;
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uniform int4 o4;
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PS_OUTPUT main()
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{
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PS_OUTPUT psout;
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uint status;
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// no 1D gathers
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float4 txval001 = g_tTex2df4 . GatherRed(g_sSamp, c2, o2);
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int4 txval011 = g_tTex2di4 . GatherRed(g_sSamp, c2, o2);
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uint4 txval021 = g_tTex2du4 . GatherRed(g_sSamp, c2, o2);
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float4 txval004 = g_tTex2df4 . GatherRed(g_sSamp, c2, o2, o2, o2, o2);
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int4 txval014 = g_tTex2di4 . GatherRed(g_sSamp, c2, o2, o2, o2, o2);
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uint4 txval024 = g_tTex2du4 . GatherRed(g_sSamp, c2, o2, o2, o2, o2);
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// float4 txval00s = g_tTex2df4 . GatherRed(g_sSamp, c2, o2, status);
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// int4 txval01s = g_tTex2di4 . GatherRed(g_sSamp, c2, o2, status);
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// uint4 txval02s = g_tTex2du4 . GatherRed(g_sSamp, c2, o2, status);
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// float4 txval004s = g_tTex2df4 . GatherRed(g_sSamp, c2, o2, o2, o2, o2, status);
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// int4 txval014s = g_tTex2di4 . GatherRed(g_sSamp, c2, o2, o2, o2, o2, status);
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// uint4 txval024s = g_tTex2du4 . GatherRed(g_sSamp, c2, o2, o2, o2, o2, status);
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float4 txval101 = g_tTex2df4 . GatherGreen(g_sSamp, c2, o2);
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int4 txval111 = g_tTex2di4 . GatherGreen(g_sSamp, c2, o2);
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uint4 txval121 = g_tTex2du4 . GatherGreen(g_sSamp, c2, o2);
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float4 txval104 = g_tTex2df4 . GatherGreen(g_sSamp, c2, o2, o2, o2, o2);
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int4 txval114 = g_tTex2di4 . GatherGreen(g_sSamp, c2, o2, o2, o2, o2);
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uint4 txval124 = g_tTex2du4 . GatherGreen(g_sSamp, c2, o2, o2, o2, o2);
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// float4 txval10s = g_tTex2df4 . GatherGreen(g_sSamp, c2, o2, status);
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// int4 txval11s = g_tTex2di4 . GatherGreen(g_sSamp, c2, o2, status);
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// uint4 txval12s = g_tTex2du4 . GatherGreen(g_sSamp, c2, o2, status);
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// float4 txval104 = g_tTex2df4 . GatherGreen(g_sSamp, c2, o2, o2, o2, o2, status);
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// int4 txval114 = g_tTex2di4 . GatherGreen(g_sSamp, c2, o2, o2, o2, o2, status);
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// uint4 txval124 = g_tTex2du4 . GatherGreen(g_sSamp, c2, o2, o2, o2, o2, status);
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float4 txval201 = g_tTex2df4 . GatherBlue(g_sSamp, c2, o2);
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int4 txval211 = g_tTex2di4 . GatherBlue(g_sSamp, c2, o2);
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uint4 txval221 = g_tTex2du4 . GatherBlue(g_sSamp, c2, o2);
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float4 txval204 = g_tTex2df4 . GatherBlue(g_sSamp, c2, o2, o2, o2, o2);
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int4 txval214 = g_tTex2di4 . GatherBlue(g_sSamp, c2, o2, o2, o2, o2);
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uint4 txval224 = g_tTex2du4 . GatherBlue(g_sSamp, c2, o2, o2, o2, o2);
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// float4 txval204s = g_tTex2df4 . GatherBlue(g_sSamp, c2, o2, o2, o2, o2, status);
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// int4 txval214s = g_tTex2di4 . GatherBlue(g_sSamp, c2, o2, o2, o2, o2, status);
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// uint4 txval224s = g_tTex2du4 . GatherBlue(g_sSamp, c2, o2, o2, o2, o2, status);
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// float4 txval20s = g_tTex2df4 . GatherBlue(g_sSamp, c2, o2, status);
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// int4 txval21s = g_tTex2di4 . GatherBlue(g_sSamp, c2, o2, status);
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// uint4 txval22s = g_tTex2du4 . GatherBlue(g_sSamp, c2, o2, status);
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float4 txval301 = g_tTex2df4 . GatherAlpha(g_sSamp, c2, o2);
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int4 txval311 = g_tTex2di4 . GatherAlpha(g_sSamp, c2, o2);
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uint4 txval321 = g_tTex2du4 . GatherAlpha(g_sSamp, c2, o2);
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float4 txval304 = g_tTex2df4 . GatherAlpha(g_sSamp, c2, o2, o2, o2, o2);
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int4 txval314 = g_tTex2di4 . GatherAlpha(g_sSamp, c2, o2, o2, o2, o2);
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uint4 txval324 = g_tTex2du4 . GatherAlpha(g_sSamp, c2, o2, o2, o2, o2);
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// float4 txval304s = g_tTex2df4 . GatherAlpha(g_sSamp, c2, o2, o2, o2, o2, status);
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// int4 txval314s = g_tTex2di4 . GatherAlpha(g_sSamp, c2, o2, o2, o2, o2, status);
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// uint4 txval324s = g_tTex2du4 . GatherAlpha(g_sSamp, c2, o2, o2, o2, o2, status);
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// float4 txval30s = g_tTex2df4 . GatherAlpha(g_sSamp, c2, o2, status);
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// int4 txval31s = g_tTex2di4 . GatherAlpha(g_sSamp, c2, o2, status);
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// uint4 txval32s = g_tTex2du4 . GatherAlpha(g_sSamp, c2, o2, status);
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// no 3D gathers with offset
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psout.Color = 1.0;
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psout.Depth = 1.0;
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return psout;
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}
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