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25 lines
726 B
GLSL
25 lines
726 B
GLSL
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struct PS_OUTPUT { float4 color : SV_Target0; };
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PS_OUTPUT main()
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{
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// Test numeric suffixes
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float r00 = 1.0f; // float
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uint r01 = 1u; // lower uint
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uint r02 = 2U; // upper uint
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uint r03 = 0xabcu; // lower hex uint
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uint r04 = 0xABCU; // upper hex uint (upper 0X is not accepted)
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int r05 = 5l; // lower long int
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int r06 = 6L; // upper long int
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int r07 = 071; // octal
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uint r08 = 072u; // unsigned octal
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float r09 = 1.h; // half
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float r10 = 1.H; // half
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float r11 = 1.1h; // half
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float r12 = 1.1H; // half
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PS_OUTPUT ps_output;
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ps_output.color = r07; // gets 71 octal = 57 decimal
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return ps_output;
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}
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