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9088be4c07
This PR adds: 1. The "u" register class for RW* objects. 2. --shift-image-bindings (== --sib), analogous to --shift-texture-bindings etc. 3. Case insensitive reg classes. 4. Tests for above.
19 lines
264 B
GLSL
19 lines
264 B
GLSL
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RWTexture1D <float> g_tTex1df1;
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RWBuffer <uint> g_tBuf1du1;
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struct PS_OUTPUT
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{
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float4 Color : SV_Target0;
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};
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PS_OUTPUT main()
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{
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float r00 = g_tTex1df1[0];
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uint r01 = g_tBuf1du1[0];
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PS_OUTPUT psout;
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psout.Color = 0;
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return psout;
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}
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