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17 lines
254 B
GLSL
17 lines
254 B
GLSL
#version 450
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#extension GL_NV_geometry_shader_passthrough : require
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layout(triangles) in;
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layout(passthrough) in gl_PerVertex {
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vec4 gl_Position;
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};
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layout(passthrough) in Inputs {
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vec2 texcoord;
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vec4 baseColor;
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};
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void main()
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{
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} |