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https://github.com/RPCS3/glslang.git
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80 lines
1.6 KiB
Plaintext
80 lines
1.6 KiB
Plaintext
#version 450 core
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#extension GL_ARB_gpu_shader_int64: enable
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#extension GL_NV_shader_atomic_int64: enable
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layout(local_size_x = 16, local_size_y = 16) in;
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layout(binding = 0) buffer Buffer
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{
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int64_t i64;
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uint64_t u64;
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} buf;
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struct Struct
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{
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int64_t i64;
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uint64_t u64;
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};
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shared Struct s;
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void main()
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{
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const int64_t i64c = -24;
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const uint64_t u64c = 0xF00000000F;
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// Test shader storage block
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int64_t i64 = 0;
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uint64_t u64 = 0;
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i64 += atomicMin(buf.i64, i64c);
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u64 += atomicMin(buf.u64, u64c);
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i64 += atomicMax(buf.i64, i64c);
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u64 += atomicMax(buf.u64, u64c);
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i64 += atomicAnd(buf.i64, i64c);
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u64 += atomicAnd(buf.u64, u64c);
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i64 += atomicOr(buf.i64, i64c);
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u64 += atomicOr(buf.u64, u64c);
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i64 += atomicXor(buf.i64, i64c);
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u64 += atomicXor(buf.u64, u64c);
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i64 += atomicAdd(buf.i64, i64c);
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i64 += atomicExchange(buf.i64, i64c);
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i64 += atomicCompSwap(buf.i64, i64c, i64);
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buf.i64 = i64;
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buf.u64 = u64;
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// Test shared variable
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i64 = 0;
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u64 = 0;
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i64 += atomicMin(s.i64, i64c);
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u64 += atomicMin(s.u64, u64c);
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i64 += atomicMax(s.i64, i64c);
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u64 += atomicMax(s.u64, u64c);
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i64 += atomicAnd(s.i64, i64c);
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u64 += atomicAnd(s.u64, u64c);
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i64 += atomicOr(s.i64, i64c);
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u64 += atomicOr(s.u64, u64c);
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i64 += atomicXor(s.i64, i64c);
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u64 += atomicXor(s.u64, u64c);
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i64 += atomicAdd(s.i64, i64c);
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i64 += atomicExchange(s.i64, i64c);
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i64 += atomicCompSwap(s.i64, i64c, i64);
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s.i64 = i64;
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s.u64 = u64;
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}
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