mirror of
https://github.com/RPCS3/glslang.git
synced 2024-12-04 00:52:40 +00:00
ac6b7cf581
Add builtin constants: gl_MaxFragmentUniformVectors and gl_MaxVertexUniformVectors. They should both be available since version 410 for core.
11 lines
121 B
GLSL
11 lines
121 B
GLSL
#version 410 core
|
|
|
|
in double d;
|
|
in dvec3 d3;
|
|
in dmat4 dm4;
|
|
|
|
void main()
|
|
{
|
|
int test = gl_MaxFragmentUniformVectors;
|
|
}
|