mirror of
https://github.com/RPCS3/glslang.git
synced 2024-12-04 00:52:40 +00:00
c44b95fdec
In HLSL, there are three (TODO: ??) dimensions of clip and cull distance values: * The semantic's value N, ala SV_ClipDistanceN. * The array demension, if the value is an array. * The vector element, if the value is a vector or array of vectors. In SPIR-V, clip and cull distance are arrays of scalar floats, always. This PR currently ignores the semantic N axis, and handles the other two axes by sequentially copying each vector element of each array member into sequential floats in the output array. Fixes: #946
16 lines
398 B
GLSL
16 lines
398 B
GLSL
void main(out float4 pos : SV_Position,
|
|
out float2 clip[2] : SV_ClipDistance, // array of vector float
|
|
out float2 cull[2] : SV_CullDistance) // array of vector float
|
|
{
|
|
pos = 1.0f.xxxx;
|
|
clip[0].x = 0.5f;
|
|
clip[0].y = 0.6f;
|
|
clip[1].x = 0.7f;
|
|
clip[1].y = 0.8f;
|
|
|
|
cull[0].x = 0.525f;
|
|
cull[0].y = 0.625f;
|
|
cull[1].x = 0.725f;
|
|
cull[1].y = 0.825f;
|
|
}
|