mirror of
https://github.com/RPCS3/glslang.git
synced 2024-12-04 00:52:40 +00:00
90e402f42b
Adds uvec2 <-> reference constructor support. Switches from EXT to KHR for physical_storage_buffer.
33 lines
703 B
GLSL
33 lines
703 B
GLSL
#version 450
|
|
|
|
#extension GL_EXT_buffer_reference_uvec2 : enable
|
|
|
|
layout(buffer_reference, std430) buffer blockType {
|
|
layout(offset = 0) int a;
|
|
layout(offset = 4) int b;
|
|
layout(offset = 8) int c;
|
|
layout(offset = 12) int d;
|
|
layout(offset = 16) int e;
|
|
};
|
|
|
|
layout(std430) buffer t2 {
|
|
blockType f;
|
|
blockType g;
|
|
} t;
|
|
|
|
flat in uvec2 h, i;
|
|
|
|
void main() {
|
|
|
|
blockType b1[2] = blockType[2](blockType(h), blockType(i));
|
|
b1[0].a = b1[1].b;
|
|
blockType b2 = blockType(h);
|
|
blockType b3 = blockType(i);
|
|
b2.a = b3.b;
|
|
uvec2 j = uvec2(b2);
|
|
uint carry;
|
|
j.x = uaddCarry(j.x, 256, carry);
|
|
j.y += carry;
|
|
b2 = blockType(j);
|
|
}
|