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https://github.com/RPCS3/glslang.git
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46 lines
1.0 KiB
GLSL
46 lines
1.0 KiB
GLSL
#version 450
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#extension GL_EXT_buffer_reference : enable
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layout(buffer_reference) buffer bufType1 { int x; };
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layout(buffer_reference) buffer bufType2 { int x; };
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layout(buffer_reference) uniform bufType3 { int x; };
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layout(buffer_reference) buffer;
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layout(buffer_reference) uniform;
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layout(buffer_reference) in;
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layout(buffer_reference) out;
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layout(buffer_reference) in badin { float x; } badin2;
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layout(buffer_reference) out badout { float x; } badout2;
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layout(buffer_reference) buffer bufType5;
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layout(buffer_reference) buffer bufType6 { int x[]; };
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buffer bufType4 {
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bufType1 b1;
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bufType2 b2;
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bufType3 b3;
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bufType6 b6;
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} b4;
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void f()
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{
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bufType6 b;
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b.x.length();
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b4.b6.x.length();
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}
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void main() {
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bufType2 x1 = b4.b1;
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bufType2 x2 = bufType2(b4.b1);
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bufType2 x3 = bufType2(b4.b2);
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bufType2 x4 = bufType2(b4.b3);
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b4.b1 = b4.b2;
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b4.b1 = b4.b3;
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b4.b3 = b4.b2;
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}
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layout(buffer_reference) uniform bufType5 { int x; };
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