mirror of
https://github.com/RPCS3/glslang.git
synced 2024-12-11 12:53:41 +00:00
269 lines
5.9 KiB
GLSL
269 lines
5.9 KiB
GLSL
#version 450
|
|
|
|
#extension GL_ARB_gpu_shader_int64: enable
|
|
#extension GL_EXT_shader_explicit_arithmetic_types_int64: require
|
|
|
|
layout(binding = 0) uniform Uniforms
|
|
{
|
|
uint index;
|
|
};
|
|
|
|
layout(std140, binding = 1) uniform Block
|
|
{
|
|
i64vec3 i64v;
|
|
uint64_t u64;
|
|
} block;
|
|
|
|
void main()
|
|
{
|
|
}
|
|
|
|
void literal()
|
|
{
|
|
const int64_t i64Const[3] =
|
|
{
|
|
-0x1111111111111111l, // Hex
|
|
-1l, // Dec
|
|
040000000000l, // Oct
|
|
};
|
|
|
|
int64_t i64 = i64Const[index];
|
|
|
|
const uint64_t u64Const[] =
|
|
{
|
|
0xFFFFFFFFFFFFFFFFul, // Hex
|
|
4294967296UL, // Dec
|
|
077777777777ul, // Oct
|
|
};
|
|
|
|
uint64_t u64 = u64Const[index];
|
|
}
|
|
|
|
void typeCast()
|
|
{
|
|
bvec2 bv;
|
|
ivec2 iv;
|
|
uvec2 uv;
|
|
vec2 fv;
|
|
dvec2 dv;
|
|
|
|
i64vec2 i64v;
|
|
u64vec2 u64v;
|
|
|
|
i64v = i64vec2(bv); // bool -> int64
|
|
u64v = u64vec2(bv); // bool -> uint64
|
|
|
|
i64v = iv; // int -> int64
|
|
iv = ivec2(i64v); // int64 -> int
|
|
|
|
u64v = uv; // uint -> uint64
|
|
uv = uvec2(u64v); // uint64 -> uint
|
|
|
|
fv = vec2(i64v); // int64 -> float
|
|
dv = i64v; // int64 -> double
|
|
|
|
fv = vec2(u64v); // uint64 -> float
|
|
dv = u64v; // uint64 -> double
|
|
|
|
i64v = i64vec2(fv); // float -> int64
|
|
i64v = i64vec2(dv); // double -> int64
|
|
|
|
u64v = u64vec2(fv); // float -> uint64
|
|
u64v = u64vec2(dv); // double -> uint64
|
|
|
|
bv = bvec2(i64v); // int64 -> bool
|
|
bv = bvec2(u64v); // uint64 -> bool
|
|
|
|
u64v = i64v; // int64 -> uint64
|
|
i64v = i64vec2(u64v); // uint64 -> int64
|
|
|
|
uv = uvec2(i64v); // int64 -> uint
|
|
i64v = i64vec2(uv); // uint -> int64
|
|
iv = ivec2(u64v); // uint64 -> int
|
|
u64v = iv; // int -> uint64
|
|
}
|
|
|
|
void operators()
|
|
{
|
|
u64vec3 u64v;
|
|
int64_t i64;
|
|
uvec3 uv;
|
|
int i;
|
|
bool b;
|
|
|
|
// Unary
|
|
u64v++;
|
|
i64--;
|
|
++i64;
|
|
--u64v;
|
|
|
|
u64v = ~u64v;
|
|
|
|
i64 = +i64;
|
|
u64v = -u64v;
|
|
|
|
// Arithmetic
|
|
i64 += i64;
|
|
u64v -= u64v;
|
|
i64 *= i;
|
|
u64v /= uv;
|
|
u64v %= i;
|
|
|
|
u64v = u64v + uv;
|
|
i64 = i64 - i;
|
|
u64v = u64v * uv;
|
|
i64 = i64 * i;
|
|
i64 = i64 % i;
|
|
|
|
// Shift
|
|
u64v = u64v << i;
|
|
i64 = i64 >> uv.y;
|
|
u64v <<= i;
|
|
i64 >>= uv.y;
|
|
|
|
i64 = i64 << u64v.z;
|
|
u64v = u64v << i64;
|
|
|
|
// Relational
|
|
b = (u64v.x != i64);
|
|
b = (i64 == u64v.x);
|
|
b = (u64v.x > uv.y);
|
|
b = (i64 < i);
|
|
b = (u64v.y >= uv.x);
|
|
b = (i64 <= i);
|
|
|
|
// Bitwise
|
|
u64v |= i;
|
|
i64 = i64 | i;
|
|
i64 &= i;
|
|
u64v = u64v & uv;
|
|
u64v ^= i64;
|
|
u64v = u64v ^ i64;
|
|
}
|
|
|
|
void builtinFuncs()
|
|
{
|
|
i64vec2 i64v;
|
|
u64vec3 u64v;
|
|
dvec3 dv;
|
|
bvec3 bv;
|
|
|
|
int64_t i64;
|
|
uint64_t u64;
|
|
|
|
// abs()
|
|
i64v = abs(i64v);
|
|
|
|
// sign()
|
|
i64 = sign(i64);
|
|
|
|
// min()
|
|
i64v = min(i64v, i64);
|
|
i64v = min(i64v, i64vec2(-1));
|
|
u64v = min(u64v, u64);
|
|
u64v = min(u64v, u64vec3(0));
|
|
|
|
// max()
|
|
i64v = max(i64v, i64);
|
|
i64v = max(i64v, i64vec2(-1));
|
|
u64v = max(u64v, u64);
|
|
u64v = max(u64v, u64vec3(0));
|
|
|
|
// clamp()
|
|
i64v = clamp(i64v, -i64, i64);
|
|
i64v = clamp(i64v, -i64v, i64v);
|
|
u64v = clamp(u64v, -u64, u64);
|
|
u64v = clamp(u64v, -u64v, u64v);
|
|
|
|
// mix()
|
|
i64 = mix(i64v.x, i64v.y, true);
|
|
i64v = mix(i64vec2(i64), i64vec2(-i64), bvec2(false));
|
|
u64 = mix(u64v.x, u64v.y, true);
|
|
u64v = mix(u64vec3(u64), u64vec3(-u64), bvec3(false));
|
|
|
|
// doubleBitsToInt64()
|
|
i64v = doubleBitsToInt64(dv.xy);
|
|
|
|
// doubleBitsToUint64()
|
|
u64v.x = doubleBitsToUint64(dv.z);
|
|
|
|
// int64BitsToDouble()
|
|
dv.xy = int64BitsToDouble(i64v);
|
|
|
|
// uint64BitsToDouble()
|
|
dv = uint64BitsToDouble(u64v);
|
|
|
|
// packInt2x32()
|
|
i64 = packInt2x32(ivec2(1, 2));
|
|
|
|
// unpackInt2x32()
|
|
ivec2 iv = unpackInt2x32(i64);
|
|
|
|
// packUint2x32()
|
|
u64 = packUint2x32(uvec2(2, 3));
|
|
|
|
// unpackUint2x32()
|
|
uvec2 uv = unpackUint2x32(u64);
|
|
|
|
// lessThan()
|
|
bv = lessThan(u64v, u64vec3(u64));
|
|
bv.xy = lessThan(i64v, i64vec2(i64));
|
|
|
|
// lessThanEqual()
|
|
bv = lessThanEqual(u64v, u64vec3(u64));
|
|
bv.xy = lessThanEqual(i64v, i64vec2(i64));
|
|
|
|
// greaterThan()
|
|
bv = greaterThan(u64v, u64vec3(u64));
|
|
bv.xy = greaterThan(i64v, i64vec2(i64));
|
|
|
|
// greaterThanEqual()
|
|
bv = greaterThanEqual(u64v, u64vec3(u64));
|
|
bv.xy = greaterThanEqual(i64v, i64vec2(i64));
|
|
|
|
// equal()
|
|
bv = equal(u64v, u64vec3(u64));
|
|
bv.xy = equal(i64v, i64vec2(i64));
|
|
|
|
// notEqual()
|
|
bv = notEqual(u64v, u64vec3(u64));
|
|
bv.xy = notEqual(i64v, i64vec2(i64));
|
|
}
|
|
|
|
// Type conversion for specialization constant
|
|
layout(constant_id = 100) const int64_t si64 = -10L;
|
|
layout(constant_id = 101) const uint64_t su64 = 20UL;
|
|
layout(constant_id = 102) const int si = -5;
|
|
layout(constant_id = 103) const uint su = 4;
|
|
layout(constant_id = 104) const bool sb = true;
|
|
layout(constant_id = 105) const uint64_t su64inc = su64 + 1UL;
|
|
|
|
// bool <-> int64/uint64
|
|
const bool i64_to_b = bool(si64);
|
|
const bool u64_to_b = bool(su64);
|
|
const int64_t b_to_i64 = int64_t(sb);
|
|
const uint64_t b_to_u64 = uint64_t(sb);
|
|
|
|
// int <-> int64
|
|
const int i64_to_i = int(si64);
|
|
const int64_t i_to_i64 = int64_t(si);
|
|
|
|
// uint <-> uint64
|
|
const uint u64_to_u = uint(su64);
|
|
const uint64_t u_to_u64 = uint64_t(su);
|
|
|
|
// int64 <-> uint64
|
|
const int64_t u64_to_i64 = int64_t(su64);
|
|
const uint64_t i64_to_u64 = uint64_t(si64);
|
|
|
|
// int <-> uint64
|
|
const int u64_to_i = int(su64);
|
|
const uint64_t i_to_u64 = uint64_t(si);
|
|
|
|
// uint <-> int64
|
|
const uint i64_to_u = uint(si64);
|
|
const int64_t u_to_i64 = int64_t(su);
|
|
|
|
#define UINT64_MAX 18446744073709551615ul
|
|
uint64_t u64Max = UINT64_MAX;
|