mirror of
https://github.com/RPCS3/glslang.git
synced 2024-12-11 12:53:41 +00:00
33 lines
784 B
GLSL
33 lines
784 B
GLSL
#version 450
|
|
|
|
in float if1;
|
|
in vec2 if2;
|
|
in vec3 if3;
|
|
in vec4 if4;
|
|
|
|
flat in int samp;
|
|
flat in vec2 offset;
|
|
|
|
out vec4 fragColor;
|
|
|
|
void main()
|
|
{
|
|
vec4 f4 = vec4(0.0);
|
|
f4.x += interpolateAtCentroid(if1);
|
|
f4.xy += interpolateAtCentroid(if2);
|
|
f4.xyz += interpolateAtCentroid(if3);
|
|
f4 += interpolateAtCentroid(if4);
|
|
|
|
f4.x += interpolateAtSample(if1, samp);
|
|
f4.xy += interpolateAtSample(if2, samp);
|
|
f4.xyz += interpolateAtSample(if3, samp);
|
|
f4 += interpolateAtSample(if4, samp);
|
|
|
|
f4.x += interpolateAtOffset(if1, offset);
|
|
f4.xy += interpolateAtOffset(if2, offset);
|
|
f4.xyz += interpolateAtOffset(if3, offset);
|
|
f4 += interpolateAtOffset(if4, offset);
|
|
|
|
fragColor = f4;
|
|
}
|