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40 lines
718 B
Plaintext
40 lines
718 B
Plaintext
#version 450
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#define MAX_VER 81
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#define MAX_PRIM 32
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#define BARRIER() \
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memoryBarrierShared(); \
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barrier();
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#extension GL_NV_mesh_shader : enable
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layout(local_size_x = 32) in;
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layout(max_vertices=MAX_VER) out;
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layout(max_primitives=MAX_PRIM) out;
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layout(triangles) out;
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// test use of shared memory in mesh shaders:
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writeonly uniform image2D uni_image;
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uniform block0 {
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uint uni_value;
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};
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shared vec4 mem[10];
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void main()
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{
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uint iid = gl_LocalInvocationID.x;
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uint gid = gl_WorkGroupID.x;
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for (uint i = 0; i < 10; ++i) {
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mem[i] = vec4(i+uni_value);
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}
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imageStore(uni_image, ivec2(iid), mem[gid]);
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imageStore(uni_image, ivec2(iid), mem[gid+1]);
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BARRIER();
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}
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