mirror of
https://github.com/RPCS3/glslang.git
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deec1933e9
Saved about 21K, size down to 380K of MSVC x86 code. Fixed one bug that needs to be looked at on the master branch: The test for needing a Vulkan binding has a bug in it, "!layoutAttachment" which does not mean "no layoutAttachment", because that is non-zero. This is why some test and test results changed.
78 lines
3.1 KiB
GLSL
78 lines
3.1 KiB
GLSL
#version 450
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layout(input_attachment_index = 2) uniform subpassInput subD1; // ERROR, not this stage
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layout(input_attachment_index = 2) uniform isubpassInput subD2; // ERROR, not this stage
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layout(input_attachment_index = 2) uniform usubpassInput subD3; // ERROR, not this stage
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layout(input_attachment_index = 2) uniform subpassInputMS subD4; // ERROR, not this stage
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layout(input_attachment_index = 2) uniform isubpassInputMS subD5; // ERROR, not this stage
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layout(input_attachment_index = 2) uniform usubpassInputMS subD6; // ERROR, not this stage
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out vec4 color;
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layout(constant_id = 17) const ivec2 arraySizes = ivec2(12,13); // ERROR, not a scalar
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layout(constant_id = 17) uniform sampler2D s2D; // ERROR, not the right type or qualifier
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layout(constant_id = 4000) const int c1 = 12; // ERROR, too big
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layout(constant_id = 4) const float c2[2] = float[2](1.0, 2.0); // ERROR, not a scalar
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layout(constant_id = 4) in;
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void main()
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{
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color = subpassLoad(subD1); // ERROR, no such function in this stage
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}
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layout(binding = 0) uniform atomic_uint aui; // ERROR, no atomics in Vulkan
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layout(shared, binding = 1) uniform ub1n { int a; } ub1i; // ERROR, no shared
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layout(packed, binding = 2) uniform ub2n { int a; } ub2i; // ERROR, no packed
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layout(constant_id=222) const int arraySize = 4;
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void foo()
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{
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int a1[arraySize];
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int a2[arraySize] = a1; // ERROR, can't use in initializer
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a1 = a2; // ERROR, can't assign, even though the same type
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if (a1 == a2) // ERROR, can't compare either
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++color;
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}
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layout(set = 1, push_constant) uniform badpc { int a; } badpcI; // ERROR, no descriptor set with push_constant
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#ifndef VULKAN
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#error VULKAN should be defined
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#endif
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#if VULKAN != 100
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#error VULKAN should be 100
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#endif
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float AofA0[2][arraySize];
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float AofA1[arraySize][arraySize];
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float AofA2[arraySize][2 + arraySize];
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float AofA3[arraySize][2];
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out ban1 { // ERROR, only outer dimension
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float f;
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} bai1[2][arraySize];
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out ban2 {
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float f;
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} bai2[arraySize][2];
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layout(binding = 3000) uniform sampler2D s3000;
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layout(binding = 3001) uniform b3001 { int a; };
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layout(location = 10) in vec4 in1;
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layout(location = 10) in vec4 in2; // ERROR, no location aliasing
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layout(constant_id = 400) const int nonLit = 1;
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layout(location = nonLit, component = nonLit) in vec4 nonLit1; // ERROR, non literal
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layout(binding = nonLit, set = nonLit) uniform nonLitBN { // ERROR, non literal
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layout(offset = nonLit) vec4 nonLit1; // ERROR, non literal
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layout(align = nonLit) vec4 nonLit3; // ERROR, non literal
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layout(xfb_offset = nonLit) vec4 nonLit4; // ERROR, non literal
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layout(xfb_buffer = nonLit) vec4 nonLit5; // ERROR, non literal
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layout(xfb_stride = nonLit) vec4 nonLit6; // ERROR, non literal
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} nonLitBI;
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layout(input_attachment_index = nonLit) vec4 nonLit3; // ERROR, non literal
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layout(constant_id = nonLit) vec4 nonLit4; // ERROR, non literal
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