mirror of
https://github.com/RPCS3/glslang.git
synced 2024-12-04 00:52:40 +00:00
61c22e255d
Looks like will add about 1K compressed size to executable footprint.
64 lines
2.2 KiB
GLSL
64 lines
2.2 KiB
GLSL
#version 310 es
|
|
|
|
precision highp sampler;
|
|
precision highp samplerShadow;
|
|
precision highp texture2DArray;
|
|
precision highp itexture2D;
|
|
precision highp itexture3D;
|
|
precision highp itextureCube;
|
|
precision highp itexture2DArray;
|
|
precision highp utexture2D;
|
|
precision highp utexture3D;
|
|
precision highp utextureCube;
|
|
precision highp utexture2DArray;
|
|
precision highp texture3D;
|
|
precision highp float;
|
|
|
|
layout(binding = 0) uniform sampler s;
|
|
layout(binding = 1) uniform samplerShadow sShadow;
|
|
layout(binding = 2) uniform sampler sA[4];
|
|
layout(binding = 3) uniform texture2D t2d;
|
|
layout(binding = 4) uniform texture3D t3d[4];
|
|
layout(location = 0) flat in int i;
|
|
|
|
layout(location = 0) out vec4 color;
|
|
|
|
void main()
|
|
{
|
|
color = texture(sampler2D(t2d, s), vec2(0.5));
|
|
color += texture(sampler3D(t3d[1], sA[2]), vec3(0.5));
|
|
color += texture(sampler2D(t2d, s), vec2(0.5));
|
|
}
|
|
|
|
layout(binding = 5) uniform texture2D tex2D;
|
|
layout(binding = 6) uniform textureCube texCube;
|
|
layout(binding = 15) uniform texture2DArray tex2DArray;
|
|
layout(binding = 16) uniform itexture2D itex2D;
|
|
layout(binding = 17) uniform itexture3D itex3D;
|
|
layout(binding = 18) uniform itextureCube itexCube;
|
|
layout(binding = 19) uniform itexture2DArray itex2DArray;
|
|
layout(binding = 20) uniform utexture2D utex2D;
|
|
layout(binding = 21) uniform utexture3D utex3D;
|
|
layout(binding = 22) uniform utextureCube utexCube;
|
|
layout(binding = 23) uniform utexture2DArray utex2DArray;
|
|
layout(binding = 36) uniform texture3D tex3D;
|
|
|
|
void foo()
|
|
{
|
|
sampler2D (tex2D, s);
|
|
samplerCube (texCube, s);
|
|
samplerCubeShadow (texCube, sShadow);
|
|
sampler2DArray (tex2DArray, s);
|
|
sampler2DArrayShadow (tex2DArray, sShadow);
|
|
isampler2D (itex2D, s);
|
|
isampler3D (itex3D, s);
|
|
isamplerCube (itexCube, s);
|
|
isampler2DArray (itex2DArray, s);
|
|
usampler2D (utex2D, s);
|
|
usampler3D (utex3D, s);
|
|
usamplerCube (utexCube, s);
|
|
usampler2DArray (utex2DArray, s);
|
|
sampler3D (tex3D, s);
|
|
sampler2DShadow (tex2D, sShadow);
|
|
}
|