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ca0d54d51b
Specifically, make GLSL link error messages more specific and output only information relevant to the error. Also change type printing to more closely reflect GLSL syntax. This is the default for link error messages, but must me enabled with the new option --enhanced-msgs for compilation error messages. Also with --enhanced-msgs, only emit one error message per source line.
23 lines
381 B
GLSL
23 lines
381 B
GLSL
#version 450 core
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layout (location = 0) in vec3 aPos;
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layout (location = 1) in vec2 aTexCoords;
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layout (binding = 0) uniform anonblock {
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mat4 model;
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mat4 view;
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mat4 projection;
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} ;
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layout (location = 0) out VS_OUT
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{
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vec2 TexCoords;
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} vs_out;
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void main()
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{
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gl_Position = projection * view * model * vec4(aPos, 1.0);
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vs_out.TexCoords = aTexCoords;
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}
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