mirror of
https://github.com/RPCS3/glslang.git
synced 2024-11-27 05:00:28 +00:00
36 lines
596 B
GLSL
36 lines
596 B
GLSL
#version 460
|
|
|
|
layout(points) in;
|
|
layout(triangle_strip, max_vertices=3) out;
|
|
|
|
in vec4 vgo1[];
|
|
in vec2 vgo2[];
|
|
|
|
layout(location = 5) in outBlock {
|
|
vec4 o3;
|
|
} inBlock[];
|
|
|
|
out vec4 gfo1;
|
|
out vec2 gfo2;
|
|
|
|
layout(location = 5) out outBlock {
|
|
vec4 o3;
|
|
} gf_out;
|
|
|
|
uniform crossStageBlock2 {
|
|
uniform vec4 a;
|
|
vec2 b;
|
|
} blockName1 [2]; // instance name different from frag
|
|
|
|
void main()
|
|
{
|
|
for (int i = 0; i < 3; i++) {
|
|
gfo1 = vec4(0);
|
|
gfo2 = vec2(0);
|
|
gf_out.o3 = inBlock[i].o3;
|
|
EmitVertex();
|
|
}
|
|
EndPrimitive();
|
|
}
|
|
|