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33 lines
348 B
GLSL
33 lines
348 B
GLSL
#version 430
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layout (std140) uniform Block
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{
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mat4 uProj;
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mat4 uWorld;
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} a;
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out Vertex
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{
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vec4 v1;
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vec4 v2;
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} b;
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layout (std140) uniform ColorBlock
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{
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vec4 color1;
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vec4 color2;
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} c;
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vec4 getWorld();
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vec4 getColor2();
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out vec4 oColor;
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void
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main()
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{
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oColor = c.color1 * getColor2();
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b.v1 = c.color1;
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gl_Position = a.uProj * getWorld();
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}
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