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b6b01f067b
UniformAndStorageBuffer8BitAccess capability. When using the 8-bit storage extension it basically always used the `UniformAndStorageBuffer8BitAccess` capability, even in cases where it wasn't required. For instance if we are targeting Vulkan 1.1 (SPIR-V 1.3 or higher), and we are only using 8-bit types in an SSBO, we only need the `StorageBuffer8BitAccess` capability. I fixed this by enabling storage buffer use in Vulkan 1.1 / SPIR-V 1.3 or higher, and then changing the logic to match. I also added some tests that will output different capabilities when run on Vulkan 1.0 and 1.1, thus they are added twice to the test list (one for each version). Fixes #1539
16 lines
259 B
GLSL
16 lines
259 B
GLSL
#version 450
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#extension GL_EXT_shader_8bit_storage: require
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layout(binding = 0) readonly uniform Vertices
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{
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uint8_t vertices[512];
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};
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layout(location = 0) out vec4 color;
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void main()
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{
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color = vec4(int(vertices[gl_VertexIndex]));
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}
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