glslang/Test/spv.ext.ShaderTileImage.color.frag
2023-12-11 20:03:15 +00:00

13 lines
263 B
GLSL

#version 460
#extension GL_EXT_shader_tile_image : require
precision highp float;
layout(location=1) tileImageEXT highp attachmentEXT in_color;
layout(location=0) out highp vec4 out_color;
void main(void)
{
out_color = colorAttachmentReadEXT(in_color);
}