mirror of
https://github.com/RPCS3/glslang.git
synced 2024-11-27 05:00:28 +00:00
303 lines
5.6 KiB
GLSL
303 lines
5.6 KiB
GLSL
#version 140
|
|
in vec4 bigColor;
|
|
in vec4 bigColor1_1;
|
|
in vec4 bigColor1_2;
|
|
in vec4 bigColor1_3;
|
|
in vec4 bigColor2;
|
|
in vec4 bigColor3;
|
|
in vec4 bigColor4;
|
|
in vec4 bigColor5;
|
|
in vec4 bigColor6;
|
|
in vec4 bigColor7;
|
|
in vec4 bigColor8;
|
|
|
|
in vec4 BaseColor;
|
|
|
|
in float d;
|
|
in float d2;
|
|
in float d3;
|
|
in float d4;
|
|
in float d5;
|
|
in float d6;
|
|
in float d7;
|
|
in float d8;
|
|
in float d9;
|
|
in float d10;
|
|
in float d11;
|
|
in float d12;
|
|
in float d14;
|
|
in float d15;
|
|
in float d16;
|
|
in float d17;
|
|
in float d18;
|
|
flat in int Count;
|
|
|
|
void main()
|
|
{
|
|
vec4 color = BaseColor;
|
|
|
|
// Not a real loop
|
|
while (true) {
|
|
if (color.x < 0.33) {
|
|
color += vec4(0.33);
|
|
break;
|
|
}
|
|
if (color.x < 0.66) {
|
|
color += vec4(0.66);
|
|
break;
|
|
}
|
|
|
|
color += vec4(0.33);
|
|
break;
|
|
}
|
|
|
|
// While
|
|
while (color.x < d) {
|
|
color += bigColor;
|
|
}
|
|
|
|
// While (latchy)
|
|
while (color.z < d) {
|
|
color += bigColor1_1;
|
|
if (color.w < d)
|
|
continue;
|
|
|
|
color += bigColor1_1;
|
|
}
|
|
|
|
// While (constant)
|
|
while (color.x < 42.0) {
|
|
++color;
|
|
}
|
|
|
|
// While (complicated-conditional)
|
|
while (color.w < d2 && color.y < d3) {
|
|
color += bigColor1_2;
|
|
}
|
|
|
|
// While (multi-exit)
|
|
while (color.z < d3) {
|
|
color += bigColor1_3;
|
|
if (color.y < d4)
|
|
break;
|
|
color += bigColor1_3;
|
|
}
|
|
|
|
// For (dynamic)
|
|
for (int i = 0; i < Count; ++i) {
|
|
color += bigColor2;
|
|
}
|
|
|
|
// Do while
|
|
do {
|
|
color += bigColor3;
|
|
} while (color.x < d2);
|
|
|
|
// For (static)
|
|
for (int i = 0; i < 42; ++i) {
|
|
color.z += d3;
|
|
}
|
|
|
|
// For (static) flow-control
|
|
for (int i = 0; i < 100; ++i) {
|
|
if (color.z < 20.0)
|
|
color.x++;
|
|
else
|
|
color.y++;
|
|
if (color.w < 20.0)
|
|
if (color.z > color.y)
|
|
0; // do nothing
|
|
}
|
|
|
|
// For (static) flow-control with latch merge
|
|
for (int i = 0; i < 120; ++i) {
|
|
if (color.z < 20.0)
|
|
color.x++;
|
|
else
|
|
color.y++;
|
|
}
|
|
|
|
// For (static) latchy
|
|
for (int i = 0; i < 42; ++i) {
|
|
color.z += d3;
|
|
if (color.x < d4)
|
|
continue;
|
|
++color.w;
|
|
}
|
|
|
|
// For (static) multi-exit
|
|
for (int i = 0; i < 42; ++i) {
|
|
color.z += d3;
|
|
if (color.x < d4)
|
|
break;
|
|
++color.w;
|
|
}
|
|
|
|
// Latchy
|
|
do {
|
|
color += bigColor4;
|
|
if (color.x < d4)
|
|
continue;
|
|
if (color.y < d4)
|
|
color.y += d4;
|
|
else
|
|
color.x += d4;
|
|
} while (color.z < d4);
|
|
|
|
// Do while flow control
|
|
do {
|
|
color += bigColor5;
|
|
if (color.y < d5)
|
|
color.y += d5;
|
|
} while (color.x < d5);
|
|
|
|
// If then loop
|
|
if (color.x < d6) {
|
|
while (color.y < d6)
|
|
color += bigColor6;
|
|
} else {
|
|
while (color.z < d6)
|
|
color.z += bigColor6.z;
|
|
}
|
|
|
|
// If then multi-exit
|
|
if (color.x < d6) {
|
|
while (color.y < d6) {
|
|
color += bigColor6;
|
|
if (d7 < 1.0)
|
|
break;
|
|
}
|
|
|
|
} else {
|
|
while (color.z < d6)
|
|
color.z += bigColor6.z;
|
|
}
|
|
|
|
|
|
// Multi-exit
|
|
do {
|
|
if (d7 < 0.0)
|
|
break;
|
|
|
|
color += bigColor7;
|
|
|
|
if (d7 < 1.0) {
|
|
color.z++;
|
|
break;
|
|
}
|
|
|
|
color += BaseColor;
|
|
|
|
} while (true);
|
|
|
|
|
|
// Multi-exit2
|
|
do {
|
|
// invariant conditional break at the top of the loop. This could be a
|
|
// situation where unswitching the loop has no real increases in code
|
|
// size.
|
|
if (d8 < 0.0)
|
|
break;
|
|
|
|
color += bigColor7;
|
|
|
|
if (d8 < 1.0) {
|
|
color.z++;
|
|
if (d8 < 2.0) {
|
|
color.y++;
|
|
} else {
|
|
color.x++;
|
|
}
|
|
break;
|
|
}
|
|
|
|
color += BaseColor;
|
|
|
|
} while (color.z < d8);
|
|
|
|
// Deep exit
|
|
while (color.w < d9) {
|
|
if (d9 > d8) {
|
|
if (color.x <= d7) {
|
|
if (color.z == 5.0)
|
|
color.w++;
|
|
else
|
|
break;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
// No end loop-back.
|
|
while (color.z < d10) {
|
|
color.y++;
|
|
if (color.y < d11) {
|
|
color.z++;
|
|
if (color.w < d12)
|
|
color.w++;
|
|
else
|
|
color.x++;
|
|
continue;
|
|
}
|
|
|
|
color++;
|
|
break;
|
|
}
|
|
|
|
// Multi-continue
|
|
while (color.x < 10.0) {
|
|
color += bigColor8;
|
|
|
|
if (color.z < d8)
|
|
if (color.w < d6)
|
|
continue;
|
|
|
|
color.y += bigColor8.x;
|
|
}
|
|
|
|
color++;
|
|
gl_FragColor = color;
|
|
|
|
// Early Return
|
|
while (color.x < d14) {
|
|
if (color.y < d15) {
|
|
return;
|
|
}
|
|
else
|
|
color++;
|
|
}
|
|
|
|
color++;
|
|
|
|
while (color.w < d16) {
|
|
color.w++;
|
|
}
|
|
|
|
|
|
// While (complicated-conditional)
|
|
while (color.w < d2 && color.y < d3) {
|
|
color += bigColor1_2;
|
|
if (color.z < d3)
|
|
return;
|
|
}
|
|
|
|
|
|
do {
|
|
if (color.y < d18)
|
|
return;
|
|
color++;
|
|
} while (color.x < d17);
|
|
|
|
// Early Discard
|
|
while (color.y < d16) {
|
|
if (color.w < d16) {
|
|
discard;
|
|
} else
|
|
color++;
|
|
}
|
|
|
|
color++;
|
|
|
|
gl_FragColor = color;
|
|
}
|