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https://github.com/RPCS3/glslang.git
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77 lines
3.5 KiB
Plaintext
Executable File
77 lines
3.5 KiB
Plaintext
Executable File
spv.300BuiltIns.vert
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Linked vertex stage:
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 40
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "main" 25 11 39
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Source ESSL 300
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Name 4 "main"
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Name 8 "i"
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Name 11 "gl_VertexID"
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Name 16 "j"
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Name 23 "gl_Position"
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Name 25 "ps"
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Name 33 "gl_PointSize"
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Name 39 "gl_InstanceID"
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Decorate 8(i) RelaxedPrecision
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Decorate 11(gl_VertexID) BuiltIn VertexId
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Decorate 16(j) RelaxedPrecision
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Decorate 23(gl_Position) Invariant
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Decorate 23(gl_Position) BuiltIn Position
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Decorate 25(ps) RelaxedPrecision
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Decorate 33(gl_PointSize) BuiltIn PointSize
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Decorate 39(gl_InstanceID) BuiltIn InstanceId
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2: TypeVoid
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3: TypeFunction 2
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6: TypeInt 32 1
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7: TypePointer Function 6(int)
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9: 6(int) Constant 4
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10: TypePointer Input 6(int)
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11(gl_VertexID): 10(ptr) Variable Input
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14: 6(int) Constant 10
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20: TypeFloat 32
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21: TypeVector 20(float) 4
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22: TypePointer Output 21(fvec4)
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23(gl_Position): 22(ptr) Variable Output
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24: TypePointer Input 20(float)
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25(ps): 24(ptr) Variable Input
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32: TypePointer Output 20(float)
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33(gl_PointSize): 32(ptr) Variable Output
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39(gl_InstanceID): 10(ptr) Variable Input
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4(main): 2 Function None 3
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5: Label
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8(i): 7(ptr) Variable Function
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16(j): 7(ptr) Variable Function
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12: 6(int) Load 11(gl_VertexID)
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13: 6(int) IMul 9 12
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15: 6(int) ISub 13 14
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Store 8(i) 15
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17: 6(int) Load 11(gl_VertexID)
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18: 6(int) IMul 9 17
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19: 6(int) ISub 18 14
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Store 16(j) 19
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26: 20(float) Load 25(ps)
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27: 21(fvec4) CompositeConstruct 26 26 26 26
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Store 23(gl_Position) 27
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28: 6(int) Load 8(i)
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29: 20(float) ConvertSToF 28
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30: 21(fvec4) Load 23(gl_Position)
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31: 21(fvec4) VectorTimesScalar 30 29
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Store 23(gl_Position) 31
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34: 20(float) Load 25(ps)
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Store 33(gl_PointSize) 34
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35: 6(int) Load 16(j)
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36: 20(float) ConvertSToF 35
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37: 20(float) Load 33(gl_PointSize)
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38: 20(float) FMul 37 36
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Store 33(gl_PointSize) 38
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Return
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FunctionEnd
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