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https://github.com/RPCS3/glslang.git
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71c100d7c0
Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
39 lines
1.4 KiB
Plaintext
39 lines
1.4 KiB
Plaintext
depthOut.frag
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WARNING: 0:3: varying deprecated in version 130; may be removed in future release
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WARNING: 0:4: varying deprecated in version 130; may be removed in future release
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Shader version: 130
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0:? Sequence
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0:6 Function Definition: main( ( global void)
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0:6 Function Parameters:
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0:8 Sequence
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0:8 move second child to first child ( temp float)
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0:8 'gl_FragDepth' ( gl_FragDepth float FragDepth)
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0:8 'Depth' ( smooth in float)
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0:9 move second child to first child ( temp 4-component vector of float)
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0:9 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
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0:9 'Color' ( smooth in 4-component vector of float)
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0:? Linker Objects
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0:? 'Color' ( smooth in 4-component vector of float)
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0:? 'Depth' ( smooth in float)
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Linked fragment stage:
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Shader version: 130
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0:? Sequence
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0:6 Function Definition: main( ( global void)
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0:6 Function Parameters:
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0:8 Sequence
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0:8 move second child to first child ( temp float)
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0:8 'gl_FragDepth' ( gl_FragDepth float FragDepth)
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0:8 'Depth' ( smooth in float)
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0:9 move second child to first child ( temp 4-component vector of float)
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0:9 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
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0:9 'Color' ( smooth in 4-component vector of float)
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0:? Linker Objects
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0:? 'Color' ( smooth in 4-component vector of float)
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0:? 'Depth' ( smooth in float)
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