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ac3707921e
Now, version 5.* is all connected to making the uint type, which doesn't quite work. Generator versions 4 and 6 do not do this.
70 lines
2.4 KiB
Plaintext
Executable File
70 lines
2.4 KiB
Plaintext
Executable File
hlsl.PointSize.vert
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Shader version: 500
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0:? Sequence
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0:2 Function Definition: @main( ( temp float)
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0:2 Function Parameters:
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0:? Sequence
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0:3 Branch: Return with expression
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0:3 Constant:
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0:3 2.300000
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0:2 Function Definition: main( ( temp void)
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0:2 Function Parameters:
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0:? Sequence
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0:2 move second child to first child ( temp float)
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0:? '@entryPointOutput' ( out float PointSize)
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0:2 Function Call: @main( ( temp float)
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0:? Linker Objects
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0:? '@entryPointOutput' ( out float PointSize)
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Linked vertex stage:
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Shader version: 500
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0:? Sequence
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0:2 Function Definition: @main( ( temp float)
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0:2 Function Parameters:
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0:? Sequence
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0:3 Branch: Return with expression
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0:3 Constant:
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0:3 2.300000
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0:2 Function Definition: main( ( temp void)
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0:2 Function Parameters:
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0:? Sequence
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0:2 move second child to first child ( temp float)
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0:? '@entryPointOutput' ( out float PointSize)
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0:2 Function Call: @main( ( temp float)
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0:? Linker Objects
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0:? '@entryPointOutput' ( out float PointSize)
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// Module Version 10000
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// Generated by (magic number): 80006
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// Id's are bound by 16
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "main" 14
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Source HLSL 500
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Name 4 "main"
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Name 8 "@main("
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Name 14 "@entryPointOutput"
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Decorate 14(@entryPointOutput) BuiltIn PointSize
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeFunction 6(float)
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10: 6(float) Constant 1075000115
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13: TypePointer Output 6(float)
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14(@entryPointOutput): 13(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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15: 6(float) FunctionCall 8(@main()
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Store 14(@entryPointOutput) 15
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Return
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FunctionEnd
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8(@main(): 6(float) Function None 7
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9: Label
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ReturnValue 10
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FunctionEnd
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