mirror of
https://github.com/RPCS3/glslang.git
synced 2024-12-18 08:47:37 +00:00
ac3707921e
Now, version 5.* is all connected to making the uint type, which doesn't quite work. Generator versions 4 and 6 do not do this.
412 lines
20 KiB
Plaintext
412 lines
20 KiB
Plaintext
hlsl.gather.basic.dx10.vert
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Shader version: 500
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0:? Sequence
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0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Pos})
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0:28 Function Parameters:
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0:? Sequence
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0:33 Sequence
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0:33 move second child to first child ( temp 4-component vector of float)
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0:33 'txval20' ( temp 4-component vector of float)
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0:33 textureGather ( temp 4-component vector of float)
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0:33 Construct combined texture-sampler ( temp sampler2D)
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0:33 'g_tTex2df4' ( uniform texture2D)
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0:33 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:34 Sequence
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0:34 move second child to first child ( temp 4-component vector of int)
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0:34 'txval21' ( temp 4-component vector of int)
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0:34 textureGather ( temp 4-component vector of int)
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0:34 Construct combined texture-sampler ( temp isampler2D)
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0:34 'g_tTex2di4' ( uniform itexture2D)
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0:34 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.300000
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0:? 0.400000
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0:35 Sequence
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0:35 move second child to first child ( temp 4-component vector of uint)
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0:35 'txval22' ( temp 4-component vector of uint)
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0:35 textureGather ( temp 4-component vector of uint)
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0:35 Construct combined texture-sampler ( temp usampler2D)
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0:35 'g_tTex2du4' ( uniform utexture2D)
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0:35 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.500000
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0:? 0.600000
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0:39 Sequence
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0:39 move second child to first child ( temp 4-component vector of float)
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0:39 'txval40' ( temp 4-component vector of float)
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0:39 textureGather ( temp 4-component vector of float)
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0:39 Construct combined texture-sampler ( temp samplerCube)
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0:39 'g_tTexcdf4' ( uniform textureCube)
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0:39 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:40 Sequence
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0:40 move second child to first child ( temp 4-component vector of int)
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0:40 'txval41' ( temp 4-component vector of int)
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0:40 textureGather ( temp 4-component vector of int)
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0:40 Construct combined texture-sampler ( temp isamplerCube)
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0:40 'g_tTexcdi4' ( uniform itextureCube)
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0:40 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.400000
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0:? 0.500000
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0:? 0.600000
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0:41 Sequence
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0:41 move second child to first child ( temp 4-component vector of uint)
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0:41 'txval42' ( temp 4-component vector of uint)
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0:41 textureGather ( temp 4-component vector of uint)
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0:41 Construct combined texture-sampler ( temp usamplerCube)
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0:41 'g_tTexcdu4' ( uniform utextureCube)
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0:41 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.700000
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0:? 0.800000
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0:? 0.900000
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0:43 move second child to first child ( temp 4-component vector of float)
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0:43 Pos: direct index for structure ( temp 4-component vector of float)
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0:43 'vsout' ( temp structure{ temp 4-component vector of float Pos})
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0:43 Constant:
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0:43 0 (const int)
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0:? Constant:
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:45 Branch: Return with expression
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0:45 'vsout' ( temp structure{ temp 4-component vector of float Pos})
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0:28 Function Definition: main( ( temp void)
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0:28 Function Parameters:
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0:? Sequence
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0:28 Sequence
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0:28 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Pos' ( out 4-component vector of float Position)
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0:28 Pos: direct index for structure ( temp 4-component vector of float)
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0:28 Function Call: @main( ( temp structure{ temp 4-component vector of float Pos})
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0:28 Constant:
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0:28 0 (const int)
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0:? Linker Objects
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0:? 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? 'g_sSamp2d' ( uniform sampler)
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0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D)
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0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:? 'g_tTex1di4' ( uniform itexture1D)
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0:? 'g_tTex1du4' ( uniform utexture1D)
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0:? 'g_tTex2df4' ( uniform texture2D)
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0:? 'g_tTex2di4' ( uniform itexture2D)
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0:? 'g_tTex2du4' ( uniform utexture2D)
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0:? 'g_tTex3df4' ( uniform texture3D)
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0:? 'g_tTex3di4' ( uniform itexture3D)
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0:? 'g_tTex3du4' ( uniform utexture3D)
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0:? 'g_tTexcdf4' ( uniform textureCube)
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0:? 'g_tTexcdi4' ( uniform itextureCube)
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0:? 'g_tTexcdu4' ( uniform utextureCube)
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0:? '@entryPointOutput.Pos' ( out 4-component vector of float Position)
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Linked vertex stage:
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Shader version: 500
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0:? Sequence
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0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Pos})
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0:28 Function Parameters:
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0:? Sequence
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0:33 Sequence
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0:33 move second child to first child ( temp 4-component vector of float)
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0:33 'txval20' ( temp 4-component vector of float)
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0:33 textureGather ( temp 4-component vector of float)
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0:33 Construct combined texture-sampler ( temp sampler2D)
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0:33 'g_tTex2df4' ( uniform texture2D)
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0:33 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:34 Sequence
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0:34 move second child to first child ( temp 4-component vector of int)
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0:34 'txval21' ( temp 4-component vector of int)
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0:34 textureGather ( temp 4-component vector of int)
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0:34 Construct combined texture-sampler ( temp isampler2D)
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0:34 'g_tTex2di4' ( uniform itexture2D)
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0:34 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.300000
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0:? 0.400000
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0:35 Sequence
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0:35 move second child to first child ( temp 4-component vector of uint)
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0:35 'txval22' ( temp 4-component vector of uint)
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0:35 textureGather ( temp 4-component vector of uint)
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0:35 Construct combined texture-sampler ( temp usampler2D)
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0:35 'g_tTex2du4' ( uniform utexture2D)
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0:35 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.500000
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0:? 0.600000
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0:39 Sequence
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0:39 move second child to first child ( temp 4-component vector of float)
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0:39 'txval40' ( temp 4-component vector of float)
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0:39 textureGather ( temp 4-component vector of float)
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0:39 Construct combined texture-sampler ( temp samplerCube)
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0:39 'g_tTexcdf4' ( uniform textureCube)
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0:39 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:40 Sequence
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0:40 move second child to first child ( temp 4-component vector of int)
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0:40 'txval41' ( temp 4-component vector of int)
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0:40 textureGather ( temp 4-component vector of int)
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0:40 Construct combined texture-sampler ( temp isamplerCube)
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0:40 'g_tTexcdi4' ( uniform itextureCube)
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0:40 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.400000
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0:? 0.500000
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0:? 0.600000
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0:41 Sequence
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0:41 move second child to first child ( temp 4-component vector of uint)
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0:41 'txval42' ( temp 4-component vector of uint)
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0:41 textureGather ( temp 4-component vector of uint)
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0:41 Construct combined texture-sampler ( temp usamplerCube)
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0:41 'g_tTexcdu4' ( uniform utextureCube)
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0:41 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.700000
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0:? 0.800000
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0:? 0.900000
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0:43 move second child to first child ( temp 4-component vector of float)
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0:43 Pos: direct index for structure ( temp 4-component vector of float)
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0:43 'vsout' ( temp structure{ temp 4-component vector of float Pos})
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0:43 Constant:
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0:43 0 (const int)
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0:? Constant:
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:45 Branch: Return with expression
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0:45 'vsout' ( temp structure{ temp 4-component vector of float Pos})
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0:28 Function Definition: main( ( temp void)
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0:28 Function Parameters:
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0:? Sequence
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0:28 Sequence
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0:28 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Pos' ( out 4-component vector of float Position)
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0:28 Pos: direct index for structure ( temp 4-component vector of float)
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0:28 Function Call: @main( ( temp structure{ temp 4-component vector of float Pos})
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0:28 Constant:
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0:28 0 (const int)
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0:? Linker Objects
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0:? 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? 'g_sSamp2d' ( uniform sampler)
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0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D)
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0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:? 'g_tTex1di4' ( uniform itexture1D)
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0:? 'g_tTex1du4' ( uniform utexture1D)
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0:? 'g_tTex2df4' ( uniform texture2D)
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0:? 'g_tTex2di4' ( uniform itexture2D)
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0:? 'g_tTex2du4' ( uniform utexture2D)
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0:? 'g_tTex3df4' ( uniform texture3D)
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0:? 'g_tTex3di4' ( uniform itexture3D)
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0:? 'g_tTex3du4' ( uniform utexture3D)
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0:? 'g_tTexcdf4' ( uniform textureCube)
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0:? 'g_tTexcdi4' ( uniform itextureCube)
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0:? 'g_tTexcdu4' ( uniform utextureCube)
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0:? '@entryPointOutput.Pos' ( out 4-component vector of float Position)
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// Module Version 10000
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// Generated by (magic number): 80006
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// Id's are bound by 126
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Capability Shader
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Capability Sampled1D
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "main" 103
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Source HLSL 500
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Name 4 "main"
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Name 8 "VS_OUTPUT"
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MemberName 8(VS_OUTPUT) 0 "Pos"
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Name 10 "@main("
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Name 13 "txval20"
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Name 16 "g_tTex2df4"
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Name 20 "g_sSamp"
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Name 33 "txval21"
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Name 36 "g_tTex2di4"
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Name 48 "txval22"
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Name 51 "g_tTex2du4"
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Name 60 "txval40"
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Name 63 "g_tTexcdf4"
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Name 71 "txval41"
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Name 74 "g_tTexcdi4"
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Name 81 "txval42"
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Name 84 "g_tTexcdu4"
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Name 95 "vsout"
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Name 103 "@entryPointOutput.Pos"
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Name 106 "g_sSamp2d"
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Name 109 "g_tTex1df4a"
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Name 110 "g_tTex1df4"
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Name 113 "g_tTex1di4"
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Name 116 "g_tTex1du4"
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Name 119 "g_tTex3df4"
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Name 122 "g_tTex3di4"
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Name 125 "g_tTex3du4"
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Decorate 16(g_tTex2df4) DescriptorSet 0
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Decorate 20(g_sSamp) DescriptorSet 0
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Decorate 20(g_sSamp) Binding 0
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Decorate 36(g_tTex2di4) DescriptorSet 0
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Decorate 51(g_tTex2du4) DescriptorSet 0
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Decorate 63(g_tTexcdf4) DescriptorSet 0
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Decorate 74(g_tTexcdi4) DescriptorSet 0
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Decorate 84(g_tTexcdu4) DescriptorSet 0
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Decorate 103(@entryPointOutput.Pos) BuiltIn Position
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Decorate 106(g_sSamp2d) DescriptorSet 0
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Decorate 109(g_tTex1df4a) DescriptorSet 0
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Decorate 109(g_tTex1df4a) Binding 1
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Decorate 110(g_tTex1df4) DescriptorSet 0
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Decorate 110(g_tTex1df4) Binding 0
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Decorate 113(g_tTex1di4) DescriptorSet 0
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Decorate 116(g_tTex1du4) DescriptorSet 0
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Decorate 119(g_tTex3df4) DescriptorSet 0
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Decorate 122(g_tTex3di4) DescriptorSet 0
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Decorate 125(g_tTex3du4) DescriptorSet 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8(VS_OUTPUT): TypeStruct 7(fvec4)
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9: TypeFunction 8(VS_OUTPUT)
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12: TypePointer Function 7(fvec4)
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14: TypeImage 6(float) 2D sampled format:Unknown
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15: TypePointer UniformConstant 14
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16(g_tTex2df4): 15(ptr) Variable UniformConstant
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18: TypeSampler
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19: TypePointer UniformConstant 18
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20(g_sSamp): 19(ptr) Variable UniformConstant
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22: TypeSampledImage 14
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24: TypeVector 6(float) 2
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25: 6(float) Constant 1036831949
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26: 6(float) Constant 1045220557
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27: 24(fvec2) ConstantComposite 25 26
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28: TypeInt 32 1
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29: 28(int) Constant 0
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31: TypeVector 28(int) 4
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32: TypePointer Function 31(ivec4)
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34: TypeImage 28(int) 2D sampled format:Unknown
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35: TypePointer UniformConstant 34
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36(g_tTex2di4): 35(ptr) Variable UniformConstant
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39: TypeSampledImage 34
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41: 6(float) Constant 1050253722
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42: 6(float) Constant 1053609165
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43: 24(fvec2) ConstantComposite 41 42
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45: TypeInt 32 0
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46: TypeVector 45(int) 4
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47: TypePointer Function 46(ivec4)
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49: TypeImage 45(int) 2D sampled format:Unknown
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50: TypePointer UniformConstant 49
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51(g_tTex2du4): 50(ptr) Variable UniformConstant
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54: TypeSampledImage 49
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56: 6(float) Constant 1056964608
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57: 6(float) Constant 1058642330
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58: 24(fvec2) ConstantComposite 56 57
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61: TypeImage 6(float) Cube sampled format:Unknown
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62: TypePointer UniformConstant 61
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63(g_tTexcdf4): 62(ptr) Variable UniformConstant
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66: TypeSampledImage 61
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68: TypeVector 6(float) 3
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69: 68(fvec3) ConstantComposite 25 26 41
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72: TypeImage 28(int) Cube sampled format:Unknown
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73: TypePointer UniformConstant 72
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74(g_tTexcdi4): 73(ptr) Variable UniformConstant
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77: TypeSampledImage 72
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79: 68(fvec3) ConstantComposite 42 56 57
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82: TypeImage 45(int) Cube sampled format:Unknown
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83: TypePointer UniformConstant 82
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84(g_tTexcdu4): 83(ptr) Variable UniformConstant
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87: TypeSampledImage 82
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89: 6(float) Constant 1060320051
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90: 6(float) Constant 1061997773
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91: 6(float) Constant 1063675494
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92: 68(fvec3) ConstantComposite 89 90 91
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94: TypePointer Function 8(VS_OUTPUT)
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96: 6(float) Constant 0
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97: 7(fvec4) ConstantComposite 96 96 96 96
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102: TypePointer Output 7(fvec4)
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103(@entryPointOutput.Pos): 102(ptr) Variable Output
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106(g_sSamp2d): 19(ptr) Variable UniformConstant
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107: TypeImage 6(float) 1D sampled format:Unknown
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108: TypePointer UniformConstant 107
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109(g_tTex1df4a): 108(ptr) Variable UniformConstant
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110(g_tTex1df4): 108(ptr) Variable UniformConstant
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111: TypeImage 28(int) 1D sampled format:Unknown
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112: TypePointer UniformConstant 111
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113(g_tTex1di4): 112(ptr) Variable UniformConstant
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114: TypeImage 45(int) 1D sampled format:Unknown
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115: TypePointer UniformConstant 114
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116(g_tTex1du4): 115(ptr) Variable UniformConstant
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117: TypeImage 6(float) 3D sampled format:Unknown
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118: TypePointer UniformConstant 117
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119(g_tTex3df4): 118(ptr) Variable UniformConstant
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120: TypeImage 28(int) 3D sampled format:Unknown
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121: TypePointer UniformConstant 120
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122(g_tTex3di4): 121(ptr) Variable UniformConstant
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123: TypeImage 45(int) 3D sampled format:Unknown
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124: TypePointer UniformConstant 123
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125(g_tTex3du4): 124(ptr) Variable UniformConstant
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4(main): 2 Function None 3
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5: Label
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104:8(VS_OUTPUT) FunctionCall 10(@main()
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105: 7(fvec4) CompositeExtract 104 0
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Store 103(@entryPointOutput.Pos) 105
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Return
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FunctionEnd
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10(@main():8(VS_OUTPUT) Function None 9
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11: Label
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13(txval20): 12(ptr) Variable Function
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33(txval21): 32(ptr) Variable Function
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48(txval22): 47(ptr) Variable Function
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60(txval40): 12(ptr) Variable Function
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71(txval41): 32(ptr) Variable Function
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81(txval42): 47(ptr) Variable Function
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95(vsout): 94(ptr) Variable Function
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17: 14 Load 16(g_tTex2df4)
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21: 18 Load 20(g_sSamp)
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23: 22 SampledImage 17 21
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30: 7(fvec4) ImageGather 23 27 29
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Store 13(txval20) 30
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37: 34 Load 36(g_tTex2di4)
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38: 18 Load 20(g_sSamp)
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40: 39 SampledImage 37 38
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44: 31(ivec4) ImageGather 40 43 29
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Store 33(txval21) 44
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52: 49 Load 51(g_tTex2du4)
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53: 18 Load 20(g_sSamp)
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55: 54 SampledImage 52 53
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59: 46(ivec4) ImageGather 55 58 29
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Store 48(txval22) 59
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64: 61 Load 63(g_tTexcdf4)
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65: 18 Load 20(g_sSamp)
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67: 66 SampledImage 64 65
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70: 7(fvec4) ImageGather 67 69 29
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Store 60(txval40) 70
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75: 72 Load 74(g_tTexcdi4)
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76: 18 Load 20(g_sSamp)
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78: 77 SampledImage 75 76
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80: 31(ivec4) ImageGather 78 79 29
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Store 71(txval41) 80
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85: 82 Load 84(g_tTexcdu4)
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86: 18 Load 20(g_sSamp)
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88: 87 SampledImage 85 86
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93: 46(ivec4) ImageGather 88 92 29
|
|
Store 81(txval42) 93
|
|
98: 12(ptr) AccessChain 95(vsout) 29
|
|
Store 98 97
|
|
99:8(VS_OUTPUT) Load 95(vsout)
|
|
ReturnValue 99
|
|
FunctionEnd
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