mirror of
https://github.com/RPCS3/glslang.git
synced 2024-12-18 08:47:37 +00:00
ac3707921e
Now, version 5.* is all connected to making the uint type, which doesn't quite work. Generator versions 4 and 6 do not do this.
376 lines
20 KiB
Plaintext
Executable File
376 lines
20 KiB
Plaintext
Executable File
hlsl.partialFlattenLocal.vert
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WARNING: AST will form illegal SPIR-V; need to transform to legalize
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Shader version: 500
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0:? Sequence
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0:12 Function Definition: @main(vf4; ( temp 4-component vector of float)
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0:12 Function Parameters:
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0:12 'pos' ( in 4-component vector of float)
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0:? Sequence
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0:14 move second child to first child ( temp texture2D)
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0:14 tex: direct index for structure ( temp texture2D)
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0:14 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n})
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0:14 Constant:
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0:14 0 (const int)
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0:14 'tex' ( uniform texture2D)
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0:15 move second child to first child ( temp 3-component vector of float)
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0:15 direct index ( temp 3-component vector of float)
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0:15 pos: direct index for structure ( temp 3-element array of 3-component vector of float)
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0:15 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n})
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0:15 Constant:
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0:15 1 (const int)
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0:15 Constant:
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0:15 0 (const int)
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0:? Constant:
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:16 move second child to first child ( temp 2-component vector of float)
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0:16 direct index ( temp 2-component vector of float)
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0:16 uv: direct index for structure ( temp 2-element array of 2-component vector of float)
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0:16 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n})
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0:16 Constant:
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0:16 2 (const int)
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0:16 Constant:
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0:16 0 (const int)
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0:? Constant:
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0:? 0.000000
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0:? 1.000000
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0:17 move second child to first child ( temp float)
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0:17 x: direct index for structure ( temp float)
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0:17 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n})
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0:17 Constant:
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0:17 3 (const int)
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0:17 Constant:
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0:17 1.000000
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0:18 move second child to first child ( temp int)
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0:18 n: direct index for structure ( temp int)
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0:18 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n})
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0:18 Constant:
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0:18 4 (const int)
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0:18 Constant:
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0:18 3 (const int)
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0:20 Sequence
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0:20 move second child to first child ( temp int)
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0:20 'i' ( temp int)
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0:20 Constant:
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0:20 0 (const int)
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0:20 Loop with condition tested first
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0:20 Loop Condition
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0:20 Compare Less Than ( temp bool)
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0:20 'i' ( temp int)
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0:20 Constant:
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0:20 1 (const int)
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0:20 Loop Body
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0:? Sequence
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0:21 add second child into first child ( temp 2-component vector of float)
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0:21 vector swizzle ( temp 2-component vector of float)
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0:21 indirect index ( temp 3-component vector of float)
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0:21 pos: direct index for structure ( temp 3-element array of 3-component vector of float)
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0:21 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n})
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0:21 Constant:
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0:21 1 (const int)
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0:21 'i' ( temp int)
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0:21 Sequence
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0:21 Constant:
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0:21 0 (const int)
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0:21 Constant:
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0:21 1 (const int)
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0:21 indirect index ( temp 2-component vector of float)
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0:21 uv: direct index for structure ( temp 2-element array of 2-component vector of float)
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0:21 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n})
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0:21 Constant:
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0:21 2 (const int)
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0:21 'i' ( temp int)
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0:20 Loop Terminal Expression
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0:20 Pre-Increment ( temp int)
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0:20 'i' ( temp int)
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0:24 Sequence
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0:24 move second child to first child ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n})
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0:24 'packed2' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n})
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0:24 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n})
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0:26 Branch: Return with expression
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0:26 add ( temp 4-component vector of float)
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0:26 'pos' ( in 4-component vector of float)
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0:? Construct vec4 ( temp 4-component vector of float)
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0:26 direct index ( temp 3-component vector of float)
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0:26 pos: direct index for structure ( temp 3-element array of 3-component vector of float)
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0:26 'packed2' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n})
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0:26 Constant:
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0:26 1 (const int)
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0:26 Constant:
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0:26 0 (const int)
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0:26 Constant:
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0:26 0.000000
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0:12 Function Definition: main( ( temp void)
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0:12 Function Parameters:
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0:? Sequence
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0:12 move second child to first child ( temp 4-component vector of float)
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0:? 'pos' ( temp 4-component vector of float)
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0:? 'pos' (layout( location=0) in 4-component vector of float)
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0:12 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' ( out 4-component vector of float Position)
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0:12 Function Call: @main(vf4; ( temp 4-component vector of float)
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0:? 'pos' ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'tex' ( uniform texture2D)
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0:? '@entryPointOutput' ( out 4-component vector of float Position)
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0:? 'pos' (layout( location=0) in 4-component vector of float)
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Linked vertex stage:
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Shader version: 500
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0:? Sequence
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0:12 Function Definition: @main(vf4; ( temp 4-component vector of float)
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0:12 Function Parameters:
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0:12 'pos' ( in 4-component vector of float)
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0:? Sequence
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0:14 move second child to first child ( temp texture2D)
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0:14 tex: direct index for structure ( temp texture2D)
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0:14 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n})
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0:14 Constant:
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0:14 0 (const int)
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0:14 'tex' ( uniform texture2D)
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0:15 move second child to first child ( temp 3-component vector of float)
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0:15 direct index ( temp 3-component vector of float)
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0:15 pos: direct index for structure ( temp 3-element array of 3-component vector of float)
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0:15 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n})
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0:15 Constant:
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0:15 1 (const int)
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0:15 Constant:
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0:15 0 (const int)
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0:? Constant:
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:16 move second child to first child ( temp 2-component vector of float)
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0:16 direct index ( temp 2-component vector of float)
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0:16 uv: direct index for structure ( temp 2-element array of 2-component vector of float)
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0:16 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n})
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0:16 Constant:
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0:16 2 (const int)
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0:16 Constant:
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0:16 0 (const int)
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0:? Constant:
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0:? 0.000000
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0:? 1.000000
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0:17 move second child to first child ( temp float)
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0:17 x: direct index for structure ( temp float)
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0:17 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n})
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0:17 Constant:
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0:17 3 (const int)
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0:17 Constant:
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0:17 1.000000
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0:18 move second child to first child ( temp int)
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0:18 n: direct index for structure ( temp int)
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0:18 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n})
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0:18 Constant:
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0:18 4 (const int)
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0:18 Constant:
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0:18 3 (const int)
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0:20 Sequence
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0:20 move second child to first child ( temp int)
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0:20 'i' ( temp int)
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0:20 Constant:
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0:20 0 (const int)
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0:20 Loop with condition tested first
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0:20 Loop Condition
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0:20 Compare Less Than ( temp bool)
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0:20 'i' ( temp int)
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0:20 Constant:
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0:20 1 (const int)
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0:20 Loop Body
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0:? Sequence
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0:21 add second child into first child ( temp 2-component vector of float)
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0:21 vector swizzle ( temp 2-component vector of float)
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0:21 indirect index ( temp 3-component vector of float)
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0:21 pos: direct index for structure ( temp 3-element array of 3-component vector of float)
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0:21 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n})
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0:21 Constant:
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0:21 1 (const int)
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0:21 'i' ( temp int)
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0:21 Sequence
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0:21 Constant:
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0:21 0 (const int)
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0:21 Constant:
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0:21 1 (const int)
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0:21 indirect index ( temp 2-component vector of float)
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0:21 uv: direct index for structure ( temp 2-element array of 2-component vector of float)
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0:21 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n})
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0:21 Constant:
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0:21 2 (const int)
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0:21 'i' ( temp int)
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0:20 Loop Terminal Expression
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0:20 Pre-Increment ( temp int)
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0:20 'i' ( temp int)
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0:24 Sequence
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0:24 move second child to first child ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n})
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0:24 'packed2' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n})
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0:24 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n})
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0:26 Branch: Return with expression
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0:26 add ( temp 4-component vector of float)
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0:26 'pos' ( in 4-component vector of float)
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0:? Construct vec4 ( temp 4-component vector of float)
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0:26 direct index ( temp 3-component vector of float)
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0:26 pos: direct index for structure ( temp 3-element array of 3-component vector of float)
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0:26 'packed2' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n})
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0:26 Constant:
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0:26 1 (const int)
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0:26 Constant:
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0:26 0 (const int)
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0:26 Constant:
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0:26 0.000000
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0:12 Function Definition: main( ( temp void)
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0:12 Function Parameters:
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0:? Sequence
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0:12 move second child to first child ( temp 4-component vector of float)
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0:? 'pos' ( temp 4-component vector of float)
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0:? 'pos' (layout( location=0) in 4-component vector of float)
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0:12 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' ( out 4-component vector of float Position)
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0:12 Function Call: @main(vf4; ( temp 4-component vector of float)
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0:? 'pos' ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'tex' ( uniform texture2D)
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0:? '@entryPointOutput' ( out 4-component vector of float Position)
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0:? 'pos' (layout( location=0) in 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80006
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// Id's are bound by 90
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "main" 83 86
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Source HLSL 500
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Name 4 "main"
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Name 11 "@main(vf4;"
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Name 10 "pos"
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Name 22 "Packed"
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MemberName 22(Packed) 0 "tex"
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MemberName 22(Packed) 1 "pos"
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MemberName 22(Packed) 2 "uv"
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MemberName 22(Packed) 3 "x"
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MemberName 22(Packed) 4 "n"
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Name 24 "packed"
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Name 27 "tex"
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Name 47 "i"
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Name 69 "packed2"
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Name 81 "pos"
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Name 83 "pos"
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Name 86 "@entryPointOutput"
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Name 87 "param"
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Decorate 27(tex) DescriptorSet 0
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Decorate 83(pos) Location 0
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Decorate 86(@entryPointOutput) BuiltIn Position
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Function 7(fvec4)
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9: TypeFunction 7(fvec4) 8(ptr)
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13: TypeImage 6(float) 2D sampled format:Unknown
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14: TypeVector 6(float) 3
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15: TypeInt 32 0
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16: 15(int) Constant 3
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17: TypeArray 14(fvec3) 16
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18: TypeVector 6(float) 2
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19: 15(int) Constant 2
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20: TypeArray 18(fvec2) 19
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21: TypeInt 32 1
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22(Packed): TypeStruct 13 17 20 6(float) 21(int)
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23: TypePointer Function 22(Packed)
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25: 21(int) Constant 0
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26: TypePointer UniformConstant 13
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27(tex): 26(ptr) Variable UniformConstant
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29: TypePointer Function 13
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31: 21(int) Constant 1
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32: 6(float) Constant 0
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33: 14(fvec3) ConstantComposite 32 32 32
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34: TypePointer Function 14(fvec3)
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36: 21(int) Constant 2
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37: 6(float) Constant 1065353216
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38: 18(fvec2) ConstantComposite 32 37
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39: TypePointer Function 18(fvec2)
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41: 21(int) Constant 3
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42: TypePointer Function 6(float)
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44: 21(int) Constant 4
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45: TypePointer Function 21(int)
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54: TypeBool
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82: TypePointer Input 7(fvec4)
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83(pos): 82(ptr) Variable Input
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85: TypePointer Output 7(fvec4)
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86(@entryPointOutput): 85(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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81(pos): 8(ptr) Variable Function
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87(param): 8(ptr) Variable Function
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84: 7(fvec4) Load 83(pos)
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Store 81(pos) 84
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88: 7(fvec4) Load 81(pos)
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Store 87(param) 88
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89: 7(fvec4) FunctionCall 11(@main(vf4;) 87(param)
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Store 86(@entryPointOutput) 89
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Return
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FunctionEnd
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11(@main(vf4;): 7(fvec4) Function None 9
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10(pos): 8(ptr) FunctionParameter
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12: Label
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24(packed): 23(ptr) Variable Function
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47(i): 45(ptr) Variable Function
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69(packed2): 23(ptr) Variable Function
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28: 13 Load 27(tex)
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30: 29(ptr) AccessChain 24(packed) 25
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Store 30 28
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35: 34(ptr) AccessChain 24(packed) 31 25
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Store 35 33
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40: 39(ptr) AccessChain 24(packed) 36 25
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Store 40 38
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43: 42(ptr) AccessChain 24(packed) 41
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Store 43 37
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46: 45(ptr) AccessChain 24(packed) 44
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Store 46 41
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Store 47(i) 25
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Branch 48
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48: Label
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LoopMerge 50 51 None
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Branch 52
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52: Label
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53: 21(int) Load 47(i)
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55: 54(bool) SLessThan 53 31
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BranchConditional 55 49 50
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49: Label
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56: 21(int) Load 47(i)
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57: 21(int) Load 47(i)
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58: 39(ptr) AccessChain 24(packed) 36 57
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59: 18(fvec2) Load 58
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60: 34(ptr) AccessChain 24(packed) 31 56
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61: 14(fvec3) Load 60
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62: 18(fvec2) VectorShuffle 61 61 0 1
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63: 18(fvec2) FAdd 62 59
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64: 34(ptr) AccessChain 24(packed) 31 56
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65: 14(fvec3) Load 64
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66: 14(fvec3) VectorShuffle 65 63 3 4 2
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Store 64 66
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Branch 51
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51: Label
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67: 21(int) Load 47(i)
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68: 21(int) IAdd 67 31
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Store 47(i) 68
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Branch 48
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50: Label
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70: 22(Packed) Load 24(packed)
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Store 69(packed2) 70
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71: 7(fvec4) Load 10(pos)
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72: 34(ptr) AccessChain 69(packed2) 31 25
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73: 14(fvec3) Load 72
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74: 6(float) CompositeExtract 73 0
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75: 6(float) CompositeExtract 73 1
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76: 6(float) CompositeExtract 73 2
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77: 7(fvec4) CompositeConstruct 74 75 76 32
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78: 7(fvec4) FAdd 71 77
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ReturnValue 78
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FunctionEnd
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