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ac3707921e
Now, version 5.* is all connected to making the uint type, which doesn't quite work. Generator versions 4 and 6 do not do this.
49 lines
2.2 KiB
Plaintext
Executable File
49 lines
2.2 KiB
Plaintext
Executable File
spv.qualifiers.vert
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// Module Version 10000
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// Generated by (magic number): 80006
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// Id's are bound by 21
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "main" 9 11 13 15 17 19
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Source GLSL 430
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Name 4 "main"
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Name 9 "outVc"
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Name 11 "inV"
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Name 13 "outVs"
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Name 15 "outVf"
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Name 17 "outVn"
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Name 19 "outVcn"
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Decorate 9(outVc) Centroid
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Decorate 15(outVf) Flat
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Decorate 17(outVn) NoPerspective
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Decorate 19(outVcn) NoPerspective
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Decorate 19(outVcn) Centroid
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Output 7(fvec4)
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9(outVc): 8(ptr) Variable Output
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10: TypePointer Input 7(fvec4)
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11(inV): 10(ptr) Variable Input
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13(outVs): 8(ptr) Variable Output
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15(outVf): 8(ptr) Variable Output
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17(outVn): 8(ptr) Variable Output
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19(outVcn): 8(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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12: 7(fvec4) Load 11(inV)
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Store 9(outVc) 12
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14: 7(fvec4) Load 11(inV)
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Store 13(outVs) 14
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16: 7(fvec4) Load 11(inV)
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Store 15(outVf) 16
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18: 7(fvec4) Load 11(inV)
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Store 17(outVn) 18
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20: 7(fvec4) Load 11(inV)
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Store 19(outVcn) 20
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Return
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FunctionEnd
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