glslang/Test/spv.shiftOps.frag
2015-12-10 12:01:41 -07:00

20 lines
244 B
GLSL

#version 450
uniform int i1;
uniform uint u1;
uniform ivec3 i3;
uniform uvec3 u3;
out ivec3 icolor;
out uvec3 ucolor;
void main()
{
icolor = i3 << u1;
icolor <<= 4u;
ucolor = u3 >> i1;
ucolor >>= 5;
}