glslang/Test/baseResults/430.vert.out

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Warning, version 430 is not yet complete; some version-specific features are present, but many are missing.
ERROR: 0:3: 'v4' : location qualifiers only appy to uniform, buffer, in, or out storage qualifiers
ERROR: 0:7: 'location qualifier on input block' : not supported for this version or the enabled extensions
ERROR: 0:8: 'location qualifier on output block' : not supported for this version or the enabled extensions
ERROR: 0:21: 'g' : cannot use storage or interpolation qualifiers on structure members
ERROR: 0:22: 'h' : cannot use storage or interpolation qualifiers on structure members
ERROR: 0:23: 'i' : cannot use invariant qualifier on structure members
ERROR: 0:24: 'j' : cannot use memory qualifiers on structure members
ERROR: 0:25: 'm3' : cannot use layout qualifiers on structure members
ERROR: 0:28: '' : cannot use invariant qualifier on a function parameter
ERROR: 0:30: '' : cannot use layout qualifiers on a function parameter
ERROR: 0:31: '' : cannot use auxiliary or interpolation qualifiers on a function parameter
ERROR: 11 compilation errors. No code generated.
ERROR: node is still EOpNull!
0:14 Function Definition: foo( (void)
0:14 Function Parameters:
0:16 Sequence
0:16 move second child to first child (float)
0:16 direct index (float)
0:16 gl_ClipDistance: direct index for structure (unsized array of float)
0:16 '__anon__0' (out block{gl_ClipDistance})
0:16 Constant:
0:16 0 (const uint)
0:16 Constant:
0:16 2 (const int)
0:16 Constant:
0:16 3.700000
0:31 Function Definition: foo3(vf4;vf3;vf2;vf3; (void)
0:31 Function Parameters:
0:31 'v4' (in 4-component vector of float)
0:31 'v3' (in 3-component vector of float)
0:31 'v2' (in 2-component vector of float)
0:31 'cv3' (in 3-component vector of float)
0:? Linker Objects
0:? 'v4' (layout(location=3 ) 4-component vector of float)
0:? 'uv4' (layout(location=3 ) uniform 4-component vector of float)
0:? 'b1' (layout(location=2 ) in block{v})
0:? 'b2' (layout(location=2 ) out block{v})
0:? '__anon__0' (out block{gl_ClipDistance})
0:? 'gl_VertexID' (gl_VertexId int)
0:? 'gl_InstanceID' (gl_InstanceId int)