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https://github.com/RPCS3/glslang.git
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01c22afa37
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@23962 e7fa87d3-cd2b-0410-9028-fcbf551c1848
44 lines
2.3 KiB
Plaintext
44 lines
2.3 KiB
Plaintext
Warning, version 430 is not yet complete; some version-specific features are present, but many are missing.
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ERROR: 0:3: 'v4' : location qualifiers only appy to uniform, buffer, in, or out storage qualifiers
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ERROR: 0:7: 'location qualifier on input block' : not supported for this version or the enabled extensions
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ERROR: 0:8: 'location qualifier on output block' : not supported for this version or the enabled extensions
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ERROR: 0:21: 'g' : cannot use storage or interpolation qualifiers on structure members
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ERROR: 0:22: 'h' : cannot use storage or interpolation qualifiers on structure members
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ERROR: 0:23: 'i' : cannot use invariant qualifier on structure members
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ERROR: 0:24: 'j' : cannot use memory qualifiers on structure members
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ERROR: 0:25: 'm3' : cannot use layout qualifiers on structure members
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ERROR: 0:28: '' : cannot use invariant qualifier on a function parameter
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ERROR: 0:30: '' : cannot use layout qualifiers on a function parameter
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ERROR: 0:31: '' : cannot use auxiliary or interpolation qualifiers on a function parameter
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ERROR: 11 compilation errors. No code generated.
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ERROR: node is still EOpNull!
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0:14 Function Definition: foo( (void)
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0:14 Function Parameters:
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0:16 Sequence
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0:16 move second child to first child (float)
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0:16 direct index (float)
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0:16 gl_ClipDistance: direct index for structure (unsized array of float)
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0:16 '__anon__0' (out block{gl_ClipDistance})
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0:16 Constant:
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0:16 0 (const uint)
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0:16 Constant:
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0:16 2 (const int)
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0:16 Constant:
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0:16 3.700000
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0:31 Function Definition: foo3(vf4;vf3;vf2;vf3; (void)
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0:31 Function Parameters:
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0:31 'v4' (in 4-component vector of float)
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0:31 'v3' (in 3-component vector of float)
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0:31 'v2' (in 2-component vector of float)
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0:31 'cv3' (in 3-component vector of float)
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0:? Linker Objects
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0:? 'v4' (layout(location=3 ) 4-component vector of float)
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0:? 'uv4' (layout(location=3 ) uniform 4-component vector of float)
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0:? 'b1' (layout(location=2 ) in block{v})
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0:? 'b2' (layout(location=2 ) out block{v})
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0:? '__anon__0' (out block{gl_ClipDistance})
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0:? 'gl_VertexID' (gl_VertexId int)
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0:? 'gl_InstanceID' (gl_InstanceId int)
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