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https://github.com/RPCS3/glslang.git
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1868b14435
This PR adds handling of the numthreads attribute for compute shaders, as well as a general infrastructure for returning attribute values from acceptAttributes, which may be needed in other cases, e.g, unroll(x), or merely to know if some attribute without params was given. A map of enum values from TAttributeType to TIntermAggregate nodes is built and returned. It can be queried with operator[] on the map. In the future there may be a need to also handle strings (e.g, for patchconstantfunc), and those can be easily added into the class if needed. New test is in hlsl.numthreads.comp.
29 lines
573 B
CMake
Executable File
29 lines
573 B
CMake
Executable File
set(SOURCES
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hlslAttributes.cpp
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hlslParseHelper.cpp
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hlslScanContext.cpp
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hlslOpMap.cpp
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hlslTokenStream.cpp
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hlslGrammar.cpp
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hlslParseables.cpp)
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set(HEADERS
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hlslAttributes.h
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hlslParseHelper.h
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hlslTokens.h
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hlslScanContext.h
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hlslOpMap.h
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hlslTokenStream.h
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hlslGrammar.h
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hlslParseables.h)
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add_library(HLSL STATIC ${SOURCES} ${HEADERS})
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set_property(TARGET HLSL PROPERTY FOLDER hlsl)
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if(WIN32)
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source_group("Source" FILES ${SOURCES} ${HEADERS})
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endif(WIN32)
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install(TARGETS HLSL
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ARCHIVE DESTINATION lib)
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