mirror of
https://github.com/RPCS3/glslang.git
synced 2024-12-03 00:28:28 +00:00
35 lines
489 B
GLSL
35 lines
489 B
GLSL
// ***
|
|
// void patchconstantfunction input and return
|
|
// ***
|
|
|
|
struct VS_OUT
|
|
{
|
|
float3 cpoint : CPOINT;
|
|
};
|
|
|
|
struct HS_CONSTANT_OUT
|
|
{
|
|
float edges[2] : SV_TessFactor;
|
|
};
|
|
|
|
struct HS_OUT
|
|
{
|
|
float3 cpoint : CPOINT;
|
|
};
|
|
|
|
[domain("tri")]
|
|
[partitioning("fractional_even")]
|
|
[outputtopology("triangle_ccw")]
|
|
[outputcontrolpoints(3)]
|
|
[patchconstantfunc("PCF")]
|
|
HS_OUT main(InputPatch<VS_OUT, 3> ip)
|
|
{
|
|
HS_OUT output;
|
|
output.cpoint = ip[0].cpoint;
|
|
return output;
|
|
}
|
|
|
|
void PCF()
|
|
{
|
|
}
|