glslang/Test
2014-08-14 20:05:57 +00:00
..
baseResults Add fma(), tie the 2x16 stuff to the correct versions. 2014-08-14 20:05:57 +00:00
100.conf Add the following ESSL 2.0 (#version 100) limitations to the configuration file, internal infrastructure, and test cases. Still need to implement the actual detection of non-inductive loops and array accesses. While and do-while loop detection is done. 2013-10-02 05:10:48 +00:00
100.frag Fix, and add missing tests for, error catching for applying swizzles to arrays. 2014-05-27 01:34:38 +00:00
100Limits.vert Re-allow non-language characters in ES 100 comments, including '\', except for '\' just before a new line. 2013-12-04 17:23:03 +00:00
100scope.vert Add missing check that a function call is not using the same name as a variable hiding the function's name. Also, support version 110 separate name spaces for functions and variable names. 2013-12-11 22:38:19 +00:00
110scope.vert Add missing check that a function call is not using the same name as a variable hiding the function's name. Also, support version 110 separate name spaces for functions and variable names. 2013-12-11 22:38:19 +00:00
120.frag Finish implement GL_ARB_texture_lod; adding the 19 additional *ARB() built-ins to the 11 non-*ARB() that were already supported. 2014-07-29 18:11:09 +00:00
120.vert Restore r26245 and all tests and test results since 4/1: 2014-04-14 15:46:40 +00:00
130.frag Implement GL_ARB_shader_image_load_store. Partly done (format layout qualifiers) from a submission. 2014-08-10 18:19:36 +00:00
130.vert Two missing test file sources. 2014-04-14 16:14:30 +00:00
140.frag Implement most of GL_ARB_explicit_attrib_location (all but index on fragment output). 2014-07-29 19:31:13 +00:00
140.vert Implement most of GL_ARB_explicit_attrib_location (all but index on fragment output). 2014-07-29 19:31:13 +00:00
150.frag Establish desktop completeness through version 1.50. (gl_MaxVaryingFloats, implicit-cconversion safety, cube-sampler-array fix, add tests) 2014-04-14 22:08:16 +00:00
150.geom Implement GL_ARB_shader_image_load_store. Partly done (format layout qualifiers) from a submission. 2014-08-10 18:19:36 +00:00
150.tesc Allow tessellation shaders to work on versions back to 150. Also combined all the tessellation tests into a single run. 2013-12-18 18:47:12 +00:00
150.tese Allow tessellation shaders to work on versions back to 150. Also combined all the tessellation tests into a single run. 2013-12-18 18:47:12 +00:00
150.vert Fix slight inconsistencies in which qualifiers are inherited into block members: 2014-01-07 17:44:41 +00:00
300.frag Miscellaneous ES 3.1 semantics, and identification of all missing features. 2014-08-14 07:07:21 +00:00
300.vert Turn on ESSL 3.1 for most features: 2014-08-12 22:07:22 +00:00
300block.frag Fix slight inconsistencies in which qualifiers are inherited into block members: 2014-01-07 17:44:41 +00:00
300BuiltIns.frag Semantic checks: ES doesn't have unsized arrays or noise*(). 2013-06-13 20:16:43 +00:00
300layout.frag Miscellaneous ES 3.1 semantics, and identification of all missing features. 2014-08-14 07:07:21 +00:00
300layout.vert GL_ARB_enhanced_layouts, part 5: uniform offset and align semantics. Numerical computations not yet done. 2014-01-28 21:13:59 +00:00
300link2.frag Add ES 3.0 fragment output link-time test for outputs having or not having location qualifiers. 2013-10-15 21:46:20 +00:00
300link3.frag Add ES 3.0 fragment output link-time test for outputs having or not having location qualifiers. 2013-10-15 21:46:20 +00:00
300link.frag Add ES 3.0 fragment output link-time test for outputs having or not having location qualifiers. 2013-10-15 21:46:20 +00:00
300operations.frag Added constant folding for relational (e.g. lessThan) built-ins, relational built-ins for uints, and bitwise ops for mixed scalars and vectors. 2013-11-09 00:18:22 +00:00
300scope.vert Add missing check that a function call is not using the same name as a variable hiding the function's name. Also, support version 110 separate name spaces for functions and variable names. 2013-12-11 22:38:19 +00:00
310.comp Miscellaneous ES 3.1 semantics, and identification of all missing features. 2014-08-14 07:07:21 +00:00
310.frag Miscellaneous ES 3.1 semantics, and identification of all missing features. 2014-08-14 07:07:21 +00:00
310.vert Implement frexp, ldexp, packUnorm2x16, unpackUnorm2x16, packUnorm4x8, packSnorm4x8, unpackUnorm4x8, unpackSnorm4x8, and unpackDouble2x32(). 2014-08-14 19:45:52 +00:00
330.frag Track things like "(3)" and "+3" as expressions, not literals. 2014-02-24 21:16:19 +00:00
330comp.frag Allow gl_FragColor and gl_FragData in non-forward-compatible contexts for non-ES versions 150 - 410. Also add deprecation message for attribute/varying for core profile. 2013-02-27 19:02:52 +00:00
400.frag Implement frexp, ldexp, packUnorm2x16, unpackUnorm2x16, packUnorm4x8, packSnorm4x8, unpackUnorm4x8, unpackSnorm4x8, and unpackDouble2x32(). 2014-08-14 19:45:52 +00:00
400.geom Add the bitField built-in functions. Mark 330 as being complete. 2014-08-13 20:04:19 +00:00
400.tesc Add fma(), tie the 2x16 stuff to the correct versions. 2014-08-14 20:05:57 +00:00
400.tese Prevent crash when bad shader redeclares built-in array names it is not supposed to redeclare. 2014-05-06 22:58:55 +00:00
410.geom Implement implicit conversions on function return expressions to the function's type. 2014-05-06 06:02:01 +00:00
410.tesc Tessellation: Implicit array sizing and consistency checking of control-shader output arrays based on layout(vertices=...). 2013-12-13 18:38:43 +00:00
420_size_gl_in.geom Restore r26245 and all tests and test results since 4/1: 2014-04-14 15:46:40 +00:00
420.geom Implement implicit conversions on function return expressions to the function's type. 2014-05-06 06:02:01 +00:00
420.tesc Additional semantic checking for tessellation shaders and related clean up: 2013-12-18 03:06:24 +00:00
420.tese Add C-style curly-brace initializers. 2013-10-17 19:43:43 +00:00
420.vert Finish virtually all of the remaining atomic counter functionality. Still need offset collision detection. 2014-08-13 01:04:28 +00:00
430.comp Turn on basic support for shader storage buffer objects, but not yet the entire extension. 2014-08-12 02:11:55 +00:00
430.vert Implement GL_ARB_shader_texture_image_samples. Also add in gl_MaxSamples and the float imageAtomicExchange. 2014-08-13 16:54:02 +00:00
430scope.vert Add missing check that a function call is not using the same name as a variable hiding the function's name. Also, support version 110 separate name spaces for functions and variable names. 2013-12-11 22:38:19 +00:00
440.frag GL_ARB_enhanced_layouts, final. #extension tests, built-in constants, and bug fix for non-constant expression in layout(...=expr). 2014-02-03 16:28:23 +00:00
440.vert GL_ARB_enhanced_layouts, part 4: Numerical side of xfb_*: offset computation, size computation, alias detection, paddings, overflow, implicit strides, gl_Max* checks, etc. 2014-01-26 01:37:13 +00:00
450.comp Implement cull distances for GLSL 4.5 (but not as an extension yet, just a 4.5 feature). 2014-08-13 06:37:59 +00:00
450.frag Implement GL_ARB_shader_texture_image_samples. Also add in gl_MaxSamples and the float imageAtomicExchange. 2014-08-13 16:54:02 +00:00
450.geom Implement cull distances for GLSL 4.5 (but not as an extension yet, just a 4.5 feature). 2014-08-13 06:37:59 +00:00
450.tesc Implement cull distances for GLSL 4.5 (but not as an extension yet, just a 4.5 feature). 2014-08-13 06:37:59 +00:00
450.tese Implement cull distances for GLSL 4.5 (but not as an extension yet, just a 4.5 feature). 2014-08-13 06:37:59 +00:00
450.vert Implement cull distances for GLSL 4.5 (but not as an extension yet, just a 4.5 feature). 2014-08-13 06:37:59 +00:00
array100.frag Disallow arrays in initializers for non-array-object versions (assignment, etc. were already caught, but not initialization). 2013-11-12 22:02:36 +00:00
array.frag Restore r26245 and all tests and test results since 4/1: 2014-04-14 15:46:40 +00:00
atomic_uint.frag Finish virtually all of the remaining atomic counter functionality. Still need offset collision detection. 2014-08-13 01:04:28 +00:00
bump Allow choice of DLL or static CRT libraries through CMake options. 2014-03-12 02:34:44 +00:00
comment.frag Support line-continuation (backslash before newline) for tokens and one-line comments in the preprocessor. 2013-06-25 21:09:47 +00:00
constErrors.frag Add function "const", where the initializer does not have to be a compile-time constant. 2013-10-17 20:55:30 +00:00
constFold.frag Fix bug where non-constant test in ?: on a constant results thought the result was const, when it is really a temporary. 2014-07-10 23:49:21 +00:00
cppComplexExpr.vert Preprocessor: Add short-circuit logic so ES errors are not given on undefined variables that are short circuited in && and || preprocessing expressions. 2013-12-06 18:19:22 +00:00
cppIndent.vert Preprocessor: Rationalize, simplify, and correct the stack of input sources and their tokenization. This included 2013-12-30 20:34:28 +00:00
cppNest.vert Preprocessor: Rationalize, simplify, and correct the stack of input sources and their tokenization. This included 2013-12-30 20:34:28 +00:00
cppSimple.vert Tests: add a few more test cases. 2013-12-31 23:02:24 +00:00
dce.frag Test for and prevent any dead-code elimination, as all code is needed in the AST for static-use analysis. 2013-09-20 06:20:21 +00:00
decls.frag Update rules for "GL_", "gl_", and "__" to match latest specification bug fixes. 2014-02-18 21:55:42 +00:00
empty2.frag Improve preprocessor by using GLSL scanner, allowing read-only strings to be compiled, unifying of line # tracking, and correct detection that ES #version appeared after a comment. 2013-10-28 18:12:06 +00:00
empty3.frag Improve preprocessor by using GLSL scanner, allowing read-only strings to be compiled, unifying of line # tracking, and correct detection that ES #version appeared after a comment. 2013-10-28 18:12:06 +00:00
empty.frag Improve preprocessor by using GLSL scanner, allowing read-only strings to be compiled, unifying of line # tracking, and correct detection that ES #version appeared after a comment. 2013-10-28 18:12:06 +00:00
errors.frag Minor updates to tests. 2013-03-04 23:50:08 +00:00
forwardRef.frag Track separate precision defaults for each kind of sampler, give initial defaults as per spec. Also make fragment floats have no default. Modify/add tests to adapt to these changes. 2013-06-19 05:41:25 +00:00
glslangValidator Allow choice of DLL or static CRT libraries through CMake options. 2014-03-12 02:34:44 +00:00
lineContinuation100.vert Tests: add a few more test cases. 2013-12-31 23:02:24 +00:00
lineContinuation.vert Tests: add a few more test cases. 2013-12-31 23:02:24 +00:00
link1.frag Add full support for uniforms with initializers, including intra-stage link validation of aggregate constant initializers. 2013-09-28 04:02:08 +00:00
link2.frag Track which extensions were enabled or required, in the intermediate representation, for reflection of the consumer. 2014-03-31 22:20:47 +00:00
link3.frag Track which extensions were enabled or required, in the intermediate representation, for reflection of the consumer. 2014-03-31 22:20:47 +00:00
mains1.frag Add link validation infrastructure for multiple compilation units per stage. Includes a new, straightforward, C++ interface to the front end. 2013-09-04 21:19:27 +00:00
mains2.frag Add link validation infrastructure for multiple compilation units per stage. Includes a new, straightforward, C++ interface to the front end. 2013-09-04 21:19:27 +00:00
mains.frag Add link validation infrastructure for multiple compilation units per stage. Includes a new, straightforward, C++ interface to the front end. 2013-09-04 21:19:27 +00:00
matrixError.vert Move the complex pieces of C++ code from glslang.y to ParseHelper.cpp. Updated some tests. 2013-08-27 05:57:15 +00:00
noMain1.geom Add link-time checks for max_vertices, input primitive, and output primitive for existence and matching. 2013-11-20 22:16:41 +00:00
noMain2.geom Add link-time checks for max_vertices, input primitive, and output primitive for existence and matching. 2013-11-20 22:16:41 +00:00
noMain.vert Add link validation infrastructure for multiple compilation units per stage. Includes a new, straightforward, C++ interface to the front end. 2013-09-04 21:19:27 +00:00
nonSquare.vert Implement non-square matrices, and make a few type improvements. Cleaned up a few old issues. Added two tests. 2013-02-04 23:54:58 +00:00
numeral.frag Allow unsigned int in the "location = " grammar, and generally improve recognition of numeric literals to be up to spec. 2013-08-04 23:51:37 +00:00
pointCoord.frag Built-in symbol tables now lazily evaluated, and driven by per version, per profile input. Got all ES 100 and ES 300 built-in symbols correct. 2013-02-17 06:01:50 +00:00
precision.frag Fixes to scanning: 2013-11-12 03:31:24 +00:00
precision.vert Rationalize naming/access to current thread-local-storage scheme. However, the preprocessor tokenizer is not thread-safe, so this may all change. 2013-07-02 20:18:59 +00:00
recurse1.frag Fix recursion detection (it was detecting cycles in the call graph that were not directed cycles). 2013-10-30 01:22:04 +00:00
recurse1.vert Add function recursion testing to the link-time validation. 2013-10-01 21:58:43 +00:00
recurse2.frag Add function recursion testing to the link-time validation. 2013-10-01 21:58:43 +00:00
reflection.vert Implement GL_ARB_shader_image_load_store. Partly done (format layout qualifiers) from a submission. 2014-08-10 18:19:36 +00:00
runtests Restore r26245 and all tests and test results since 4/1: 2014-04-14 15:46:40 +00:00
sample.frag Fixes to scanning: 2013-11-12 03:31:24 +00:00
sample.frag.out Add a new shader-versioning infrastructure capable of handling multiple profiles, desktop/ES, many versions, features coming and going in different versions across different profiles, and extensions. 2012-12-13 00:05:26 +00:00
sample.vert Make the default version be 100. 2013-02-08 18:56:56 +00:00
sample.vert.out Add a new shader-versioning infrastructure capable of handling multiple profiles, desktop/ES, many versions, features coming and going in different versions across different profiles, and extensions. 2012-12-13 00:05:26 +00:00
specExamples.frag Turn on non-uniform blocks (in/out/buffer), and prevent new stages from working with "no profile" (before 150) shaders. 2013-10-11 19:46:10 +00:00
specExamples.vert Finish virtually all of the remaining atomic counter functionality. Still need offset collision detection. 2014-08-13 01:04:28 +00:00
switch.frag Change ERROR to WARNING to finish fixing bug 11904, comment 3: bug 11856 resolved to drop the ERROR regarding no statements after the last label in the switch. 2014-05-01 16:48:18 +00:00
testlist Implement cull distances for GLSL 4.5 (but not as an extension yet, just a 4.5 feature). 2014-08-13 06:37:59 +00:00
tokenLength.vert Eliminate flex as the GLSL lexical analyzer, going from two nested lexical analyzers down to one, leaving just the preprocessor's lexical analysis. A new layer replaces it, to translate from the preprocessor's view of tokenization to glslang's view of tokenization. 2013-07-06 19:54:21 +00:00
uint.frag Track separate precision defaults for each kind of sampler, give initial defaults as per spec. Also make fragment floats have no default. Modify/add tests to adapt to these changes. 2013-06-19 05:41:25 +00:00
versionsClean.frag Track separate precision defaults for each kind of sampler, give initial defaults as per spec. Also make fragment floats have no default. Modify/add tests to adapt to these changes. 2013-06-19 05:41:25 +00:00
versionsClean.vert Add a new shader-versioning infrastructure capable of handling multiple profiles, desktop/ES, many versions, features coming and going in different versions across different profiles, and extensions. 2012-12-13 00:05:26 +00:00
versionsErrors.frag Add a new shader-versioning infrastructure capable of handling multiple profiles, desktop/ES, many versions, features coming and going in different versions across different profiles, and extensions. 2012-12-13 00:05:26 +00:00
versionsErrors.vert Add a new shader-versioning infrastructure capable of handling multiple profiles, desktop/ES, many versions, features coming and going in different versions across different profiles, and extensions. 2012-12-13 00:05:26 +00:00