glslang/Test/baseResults/spv.300BuiltIns.vert.out

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Executable File

spv.300BuiltIns.vert
Linked vertex stage:
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 40
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 11 23 25 33 39
Source ESSL 300
Name 4 "main"
Name 8 "i"
Name 11 "gl_VertexID"
Name 16 "j"
Name 23 "gl_Position"
Name 25 "ps"
Name 33 "gl_PointSize"
Name 39 "gl_InstanceID"
Decorate 8(i) RelaxedPrecision
Decorate 11(gl_VertexID) BuiltIn VertexId
Decorate 16(j) RelaxedPrecision
Decorate 23(gl_Position) Invariant
Decorate 23(gl_Position) BuiltIn Position
Decorate 25(ps) RelaxedPrecision
Decorate 33(gl_PointSize) BuiltIn PointSize
Decorate 39(gl_InstanceID) BuiltIn InstanceId
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 1
7: TypePointer Function 6(int)
9: 6(int) Constant 4
10: TypePointer Input 6(int)
11(gl_VertexID): 10(ptr) Variable Input
14: 6(int) Constant 10
20: TypeFloat 32
21: TypeVector 20(float) 4
22: TypePointer Output 21(fvec4)
23(gl_Position): 22(ptr) Variable Output
24: TypePointer Input 20(float)
25(ps): 24(ptr) Variable Input
32: TypePointer Output 20(float)
33(gl_PointSize): 32(ptr) Variable Output
39(gl_InstanceID): 10(ptr) Variable Input
4(main): 2 Function None 3
5: Label
8(i): 7(ptr) Variable Function
16(j): 7(ptr) Variable Function
12: 6(int) Load 11(gl_VertexID)
13: 6(int) IMul 9 12
15: 6(int) ISub 13 14
Store 8(i) 15
17: 6(int) Load 11(gl_VertexID)
18: 6(int) IMul 9 17
19: 6(int) ISub 18 14
Store 16(j) 19
26: 20(float) Load 25(ps)
27: 21(fvec4) CompositeConstruct 26 26 26 26
Store 23(gl_Position) 27
28: 6(int) Load 8(i)
29: 20(float) ConvertSToF 28
30: 21(fvec4) Load 23(gl_Position)
31: 21(fvec4) VectorTimesScalar 30 29
Store 23(gl_Position) 31
34: 20(float) Load 25(ps)
Store 33(gl_PointSize) 34
35: 6(int) Load 16(j)
36: 20(float) ConvertSToF 35
37: 20(float) Load 33(gl_PointSize)
38: 20(float) FMul 37 36
Store 33(gl_PointSize) 38
Return
FunctionEnd